>>78794844 Western animation is far too linear most of the time. Everything wants to move just because it can, even for no particular reason as that seems to be what animators are trained to have a taste for. Japanese animation techniques feel more varied and captivating, while I've seen virtually nothing produced by the west that catches my eye in the same way. Looney Tunes is the closest thing to animation that feels 'right' in the same way.
>>78797979 Animation in anime is basically very streamlined cinematic realism. In a live action movie, a character who's still and not doing anything would at least have some minute movements like swaying, breathing and shifting weight, but those are eliminated in anime because they take up valuable production time without adding much. Theatrical, Disney-like movement is also out of the question, not just because it's expensive but because it doesn't fit.
When you get used to it, your brain interprets it not as a lack of animation but as a lack of motion. They are standing or sitting still, like people normally would, and that's why they are not moving. By changing camera angles and inserting bits of animation at the right times, the scene can be made to look more dynamic than it technically is.
In Disney and Disney-derived animation, the whole focus is on the "performance" of the characters, like you were watching a stage show. This is very different from the cinematic approach of anime. Character movement is more realistic, and not the sole focus. A well-composed shot could be used instead for example.
>Disney makes all their artists give up any rights to creative license of anything they produce while employed at Disney - including personal work . >You couldn't draw a doodle on a napkin on your lunch break w/o Disney claiming ownership, and you can't pursue any creative endeavors on your own while employed with Disney.
Only mecha stuff we have right now is Gundam, fuck you. Everything else that hasn't been killed off is a Gundam-wannabe show. >tfw we will never get a continuation of Shin Mazinger >tfw we will never get Getter Robo Arc anime adaptation >tfw we will never get a mecha anime in the vein of old hot-blooded Super Robot shows
>>78801066 Yeah, it pretty much is. You can argue communism is a form of slavery but that's different since everyone is a slave to the government and theoretically they're all supposed to be "equal". Obviously that doesn't work out in practice, but at least the concept is something that a sane person might get behind. Conservatives are the only ones who idolize what amounts to a master-serf relationship.
They want feudalism. You work your ass off and if you're lucky the boss might allow you to scrape a living without fucking with you too much. If you get any big ideas like starting your own company with your own ideas in your free time, while you still keep your day job to not starve, then the boss will send goons to fuck you up. That is literally the social dynamic pushed by fucked up contracts like the one Disney uses. Conservatives are the ones who defend that evil shit.
>>78807244 >Stuff was getting public domained all the time >Mickey was about to be public domain in the late 90s >Disney makes the public domain date stretch much further >Nothing's become public domain since
>>78793506 Not ruining but they defknetely have a monopoly on animated films.
>DreamWorks is slowly dying with flop after flop >Illumination is milking Despicable Me for all its worth >Laika is just there And then there's WB who's pretty much are doing the same thing as Illumination but with LEGO and the occasional original mkvie .
>>78807177 You and many people think that animation is just smooth movement, while you forget timing, acting, and cinematography. Smooth animation is a function of larger budgets and/or long development, not skill. While Japanese animators drew inspiration from film and produced cinematic sequences, western cartoons stayed in the stage setup except in major films.
>>78813864 >character design The more detailed the design is, the harder it is to animate and the better it looks. Anime emphasizes detailed designs, i.e. detailed drawings, while American animation does not (stuff like Steven Universe is as dead simple as it gets). With detailed designs you also have to take into account the physicality of the clothes, so that they appear to be physical objects separate from the character and move realistically. As opposed to just being painted on. Detailed hair of course also poses its challenges.
>animation Some things are a lot harder to animate than others. A basic walk cycle is easy compared to complex fight choreography or dancing (and even walking can be difficult if you get creative with the camera work). Effects animation like debris, explosions and smoke can also be very difficult, as can anatomically detailed animation (e.g. https://sakuga.yshi.org/post/show/4283/ ). With movement you also have to consider (depending on the animation style, anyway), realistic weight and momentum and energy transfer.
>camera work What we see again and again in American animation is stage or theatre-like animation where the characters just move left and right on the screen. This is rather easy (and really boring) compared to odd camera angles, rapid changes in angles, low angles, foreshortening, three-dimensional camera movement (with or without animated scenery), and characters moving through the scene in a three-dimensional way.
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