-Share your comic, website, and portfolio
-Comment and critique
-Discussion related to webcomics
LAST HYC OF 2015!
Here’s a short list of sites that any new webcomic artist or writer will find handy:
>*-Struggling to find that perfect FONT? Create your own using this link;
>*-Don’t forget to brush up on that ANATOMY:
>*-What’s a list without some reference STOCK IMAGES?
>*-Here's a big fat compilation of CHARACTER DESIGN REFERENCE:
>*-Finally, here are some links to get a rough WEBSITE started up:
Easy to use tumblr webcomic theme: https://www.tumblr.com/theme/39018
Do’s and Don’ts for starting a site: http://pastebin.com/kNR2W5mV (embed)
>*-Here’s the contact sheet if anyone wants to put information down, like their site and webcomic:
>*-We also got a SKYPE CHAT room going on,
To join the chat, seek out 'scribblehatch' or 'starlinemike' and they'll add you in.
>Wise words from John Cleese:
John Cleese on Creativity https://www.youtube.com/watch?v=Qby0ed4aVpo [Embed]
>(NEW!) Fonts for your webcomic on Blambot:
Fuck yeah dudeson, I fucking love bbqsauce pizza. i used to put bbq sauce ON pizza. or ranch.
problem is not everyone likes it so it's like.. now you've claimed that entire peetz for your own self
I made a Choose Your Own Adventure inspired in Jack and the Beanstalk:
Feel free to make suggestions about the course the plot should take, the way the Giant should look, who should be the villain, suggest any OC or a crossover with another fairy tale, I promise every single idea will be taken in consideration, no matter how crazy.
>I made comics
>It didn't make sense.
>Time for a reboot.
Did almost nothing today. My excuse is that I hurt my back exercising and I spent the day sleeping it off.
Last drawing of 2015 for me! Happy New Years, dudes!
I'm still struggling to get my comic off the ground. The issue is I'm torn between "professional" methods of doing pages(comic boards, pen liners, etc) or just doing them like a pleb the way I'm used to(as pictured: ballpoint pen on regular paper).
She came here because of a shojo manga called Godchild (It's only good for the fab drawings of classy hot men and having a nice gothic aura. It's trash otherwise). That's the most I'll give away.
>She came here because of a shojo manga called Godchild (It's only good for the fab drawings of classy hot men and having a nice gothic aura. It's trash otherwise).
heyyyy.... the story isn't completely garbage. It had a neat "crazy murderous psychopath whodunnit" per chapter format served in a elegant victorian style.
I'll admit I haven't read the end series, I only have the first volume.
It wasn't the dudes that she liked it for. I own the series myself for that reason though. I wanted to learn how to draw attractive men. It didn't really help so I'm stuck with it. yeah, I'm that dumb.
I don't think she even realizes dudes are asking her out or what being asked out means.
It becomes SUPER gay after volume 3. That mangaka really likes unconventional romances (in this case the unconventional bit is more the abuse than the gay) seeing as her other popular work is about incest. I got up to the mad hatter in Angel Sanctuary before I had it.
>You've got a ways to go yet but your art's really been improving. Honestly I've found myself really looking forward to new pages of this comic showing up on the tumblr feed. Keep at it man.
Hey, thanks. Couldn't have done it without your guy's advice and encouragement. Can only hope to keep it up this coming year.
new years resolution: im actually going to do my fucking comic, and other creative stuff, and do it fucking good
speaking of which, i need a video or any sort of visual reference of porcelain or any similar type of materials being cut into by a weapon
for reference, this guy's arm just got blasted off, and he's been long dead
I'm drunk and tired and cold.
The Sisters updated in the last thread, reposting it here.
Keep it snazzy, folks.
Reposting this since it was in the tail end of the last thread.
The final product is presumably 1920x1080, or at least scaled down to that. I guess the only way we can really know how large a cartoon draws is to look at their raw character models and backgrounds.. Adventure Time used to have a blog with all of those. If you looked at the images at their absolute fullest size (meaning binary art) they were absolutely fuckhuge
fuck yeahhh bbq pizza. i love that shit. and i love that it's avails everywhere now, not just specials and rare niche places
back in the day i used to put bbq sauce ON pizza. or sometimes ranch. shit was so cash
I have nothing really except the comic actually starting after being in production for years. Wishing everyone a great and happy new year. Drink responsibly, can't have your comics in update limbo.
Not webcomic, but the General Drawthread thinks I ought to post in here.
Anyone have any tips for drawing metallic armor? I can't seem to get Felanor's armor to look right.
there are many better tutorials on shiny things you could easily google, but basically pick a light source, add disconnected shiny bits facing that light source, and then disconnected dark bits facing away. The fact that they're disconnected, instead of running right up to the outlines, is because even the shadowed part of a shiny-thing still has a bit of reflection from surfaces below it, lightening just that rim.. I don't know why the same goes for the lit side, but I believe it's because the light is staying reflective and isolated instead of spreading out over the surface of the thing
I'm not sure but Felanor's armor seems like it's made from shiny gold. So it supposed to reflect many different light sources (like secondary light source). Your biggest mistake is reflections don't match. It seems like chest plate, shoulder armors and leg armors have their own light sources that don't effect other parts of armor. Also chest plate looks like it's A non-shiny metal, like thor's chestplates.
I also would recommend to study some armor renderings. And most issues of conan that are colered by Dave steward are good references
Doing more comic page roughs. Did a couple small alts. Which of these do you think works better?
In that middle panel, she's describing the monster who kidnapped her. Just didn't wanna write it all down for now!
But here's the first one.
Actually thinking about it, kinda prefer the first one. The "THATS AWESOME" seems too played out, plus the "PSHH I COULD PROLLY TAKE HIM" kinda shows off Nancy's thick headed headstrong attitude better.
Writing funny scenes is hard, but I'll punch up the dialogue more.
M back! and so is my robot comic along with AI, Nina and Clara. I've decided to call this comic "Kinematic."
I'll post my drafts from time to time now, here are the first two for now.
(1 of 2)
Man that chapter was a fuckin' mess.
Sorry about that
took too long to articulate it ending
>i need a video or any sort of visual reference of porcelain or any similar type of materials being cut into by a weapon
That's not a thing that can happen IRL. Porcelain is wayy too rigid to be cut by anything like a sword and will just crack and shatter from the impact long before the blade can cut into it.
There's plenty of reference of porcelain shattering in slo-mo on youtube.
You'll notice that even with the slow motion, it shatters pretty much in an instant - IIRC that's because shockwaves travel at about 4 km per second in something that rigid.
If you want to cut something like ceramics or rock without shattering it you'll need a saw of some kind.
Note how much dust is released.
Hope this helps, anon, and good luck with your comic.
Where's the Sexyverse guy? I remember he was talking about doing massive amounts of one-cent PW advertising and getting pretty decent clickthroughs. I'm thinking of trying that for my comic.
Ms Slate disapproves of pretty much everything.
Dewd, you shouldn't have to fix it. You should care at least enough to get major character design details right and keep them consistent. I don't like criticizing you because that's kind of a meme but holy shit Dewd, this is a serious issue. This is worse than all your other problems.
Thanks man! Glad I could inspire you!
Dorkly? Like the humor site?
Posting superior .gif version
I finally have a somewhat solid and clear path to begin my story and visuals, what is a good original page format that I can use to create my canvas in Paint.sai with?
I need some help guys.
I'd like my pages to be, read like a normal comic page format, length longer than the width deal, I am using 3000x3850 in SAI atm.
Any suggestions, tips or page sizes?
I had the same question once, and while there's a lot of answers, here's the template that Image Comics uses for tehir print comics, scaled for 300 DPI (11 inches by 17 inches).
I thought 300 DPI was the industry standard when I made it, but lately I'm hearing about a lot of people working at 600 or even 900 dpi. If your computer can handle it, it can't hurt.
I want to take my comic to the next level and update regularly. Also working on a short story.
I'm using tumblr right now because it's easy, but what would you guys suggest? What's the best way to monetize this?
I was wondering, if you want to write a chapter, or a short story, what tricks or tips do you use to get the creative juices flowing? I sometimes use things like plot savers, but the choices are pretty random at times.
>1. Make one character find out that another is gay.
To be honest, just stick to tumblr for now and slowly build up a fanbase. Once thats done chip in some money to get a website and after a month of traffic get ads.
Or patreon, if you want to do that.
Don't make that kind of mistake again, Dewd. It's so much worse than all of your other anatomy and spelling errors. If you let that page as it was originally get published, it would have shown your readers that you care so little about the comic that you can't even get major character design details right.
It shouldn't ever have to get to the point where it's on your site and your readers are telling you it's wrong. Just take your time and look at your own work with a critical eye.
line confidence takes practice. youve gotta start making big sweeping lines.. and that means ctrl-zing constantly
eventually I get sick of it and I frankenstein together lines I like. because I can't make good turns on this tablet. Not after years of practice
just FYI, you're wrong.
You should know how to make correct criticisms of people without us having to correct you, dude. It should never get to the point of other anons having to tell you you're wrong. You're showing your fellow posters that you care so little about posting you can't even get your criticisms right.
>Everybody makes mistakes
Yes, and it's one of the primary goals of this thread for anons to help each other fix their mistakes, and Dewd made a really egregious mistake. Sorry that this isn't a private Skype chat where an artist's safe space is protected and "criticism" consists of nothing but compliments.
>You really think your shit don't stink?
I never said that.
now this is shitposting
I get what you're trying to say anon, but you're coming off as really autistic.
No, but its autistic to keep on badgering on about the same criticism after the artist took it. Oh and
>hold onself to a high standard?
That, that just comes off as really snobby sounding.
I don't care if it sounds snobby, as a webcomic creator, you need to hold yourself to a standard higher than the audience holds you to, so you can strive to consistently exceed the expectations of your reader and constantly improve your work. That's how you ply any craft, be it art or cooking or anything in between.
Well I mean, yeah, its always good to try your best and junk, but you're forcing your philosophies on others man. How you think of comics and go about doing them is unique to you, don't tell others how to go about doing stuff, that's called being a dick.
I actually did something. Hooray. Time for a nap.
correct others' mistakes as long as you aren't guilty of them yourself
you're trying to correct THAT HE MAKES MISTAKES. you're guilty of that guaranteed.
if you're sick of correcting the same mistakes, tell him that. i'm sick of correcting the same typos, i've asked him to write down a list
Are you fucking a critic? Say it!
You keep on arguing with other people instead of dewd.
About time I caught you posting here, been having trouble with your animated gifs
Also the correct choice.
it's not an escalation. he's been doing that from the beginning, along with drawing the wrong hands or feet on the wrong sides. he's obviously got another learning disorder, and a relatively common one
That's an interesting spatter effect you've got on the monster's head.
Brown kid's head is looking pretty bad though - see how the super thick line around the bottom is making his face look really gaunt and skeletal? Gotta watch them line weights.
But hey, you got rid of the white dots except for that one up in the top right corner.
At first, I tired to make him mouthless. And it was a huge mistake giving him a mouth.
Here are the stats for my comic's first complete month without any advertising. We did about 2/3 of the traffic we did in November when we were advertising on several sites, which is way better than the traffic we were doing before we started advertising. By my estimation we have 2-3 times the reader base we had before the advertising started, possibly even more.
This month I'm going to do a lot of free advertising on low-view PW affiliates, see what that gives me. If I get even one click it'll be worth it because I'm not spending any money. Besides that I think I'll do some cheap PW advertising as well on more popular sites.
Guys. I learn something from art.
Did you know that drawing a "peach" can make a perfect ass/boobs? Why didn't nobody tell me about this!
you didn't know that? did you never play Okami?
only works with asian peaches
Resting Bitch Face is a serious condition, anon.
they say 'hourglass' but for me it's more like 'ergonomic mouse'
anyway, balloon tits? no thank you.
Now, I wonder what is the perfect face/expressions?
My favorite face is always dotted eyes. Or this >>78584071
IIRC the studies show that an 0.7 waist-hip ratio is the most popular overall.
Also that the butt should stick out at a 45 degree angle.
Of course this is all pretty academic to comic artists, since it's unlikely these stats are the same when it comes to more or less stylized art and we should probably play to our strengths and draw what we like best ourselves anyway.
But it's interesting.
>Thread activity: draw a picture that describes your comic's 2015 using your comic's characters
2015 year in review.
naw man a fist makes a nice boxy shape, the fingers all line up into a relatively flat plane, with more nearly flat angles at nearly 90 degree angles
but fingers all intertwined.. that makes almost a quarter-circle!
Just... stop... there...., I am gonna lose all respect for you if you seriously do that... lol...
I don't even know what demi boy means, ha ha.
Well he is half something else that's for sure if that tail is any evidence.
That's the correct awnser.
Don't worry anons, i'm THE dewd.
might be the frames being too fast or something, since other gifs seem to be doing fine
Hope you saved all of the panels you did
You still have that one you animated but forgot the wings, right?
NEW YEAR'S RESOLUTION FOR YOUR WEBCOMICS
I see a lot ambition in these posts. I'm pleased.
Aim high and never settle for less. Even if you never achieve it, the very drive to become better will do you more good than you can ever imagine. And who knows, you might make it big.
Only one way to find out...
and that means ctrl-zing constantly
No, it means putting it in your head that there is no ctrl+z, and the idea that whatever line you put down next, is there forever.
We're taking technology for granted this way. It may well be making us weaker, and I cite your post as proof of it.
I hope I can actually sleep tonight. Good night hywc.
I'll keep warm and pull an all-nighter. G'night.
strewth. i hesitate to say it but a little slowdown time for proofreading and errorchecking in the sketch phase is, let's say, something you can afford, my good dewd.
then again nunc is also uploading at a fantastic rate, but since each comic has only a few panels, I'm okay with that
>Why blow all my load here when I could make you go to my page and give me money?
I miss you...And your beautiful comics.
>start a webcomic, can't get any traction, after 2 years and 0 readers just shelf it
>start another webcomic, but it's a gamer comic with cheap predictable jokes and easy-to-hashtag references, get 50 regular readers after a year
I don't feel great about myself, but getting that occasional tumblr response that shows I made someone smile kind of makes it worth it.
the gatling typewriter was invented when fast typists caused the ribbons on single-barrel typewriters to overheat
I thought nobody will like her. I trying to think up a name for her.
Ikr, he's got some good ass humor quite a bit.
I think I found an easy style for that slice of life comic I'm thinking of starting.
definitely charming. If you practice a bit more and get your anatomy really up to snuff, this will actually serve you quite well. In particular watch out for those arm lengths. Anytime you're not sure, ask yourself if the guy could comfortably masturbate without looking like a toddler awkwardly reaching into his pants (limbs are shorter at that age)
Thanks. And I'll keep that in mind. I usually don't have too much trouble with anatomy, but I can always be better.
I think once I get used to drawing in this style proportions will start to improve.
I'm glad you like it.
Yeah that one was.. that was a clusterfuck of meta, because I had previously referenced the monster maskus (it was just the placeholder I had in my head so I went 'fuckit, use that'), THEN went ahead and pointed it out because I realized it was odd for her to just have a mask and just explaining it was all I could think of, THEN the 'welcome, matt' coming to mind automatically.. as did 'weclome', being another homestarism.. and so fuckit I am saying that mat is talking to Matt Chapman and thanking him for the influence
for something I do because I can do it without thinking, I do end up thinking a lot. But I only think about how much thinking I did when someone brings it up, which is why these threads are amazing and great
God dammit how are you so good at these nonsense words I manage to laugh at.
Does this panel sequence read properly? I'm mostly interested if you could somehow get the order of reading wrong.
It's not really really awful like DC is most of the time but the reader will naturally try to read panel 3 and then panel 6, moving left to right like they did with panels 1 and 2, rather than go down to panel 4 like you want them to.
My concern is that the action in panel 3 is going to the left, out of the page, instead of leading on to the next panel.
Similarly in panel 4, her attention is directed to the upper left corner, but the next panel is in the lower right.
The trick to comic panel composition is to subtly guide the reader through the page, directing them panel to panel through the actual panel images themselves.
Image poster here. Is this really important?
To give some context, I never paid attention to the flow and I've been reading comics (well, manga mostly) for many years. I paid attention to the layout which assures the correct reading sequence, the space given to each panel as an indication of importance, the space between speech bubbles as an indication of time passing between each spoken part. The flow as you describe it? Never. I do see it mentioned often when advice is given either in these threads and on certain other board though. Guide the eyes of the reader, make them flow, pardon me if I got it wrong.
This brings me to another point. Let's forget my sketch and layout for a moment and discuss things in general. Is it worth to alter what you have in mind and what you want to show for the sake of the flow? I can see it as a crutch in a similar shape to the ones in modern video games, where you have buttons to highlight plot-relevant elements of scenery, exclamation marks showing you where to go and so on. Sure, they make playing easier, but is it always worth it? Should a comic be treated in a more fluid way, closer to animation, or rather as a collection of important, more standalone images, closer to book illustrations? I see the general advice pointing towards the former often but wouldn't it feel awful to sacrifice the impact for the flow?
If you have to actively think about the layout when reading a comic, the flow is poor which takes the reader out of the comic. You aren't actively supposed to think about the flow either. You follow it without thinking about it. This helps with immersion.
Look, if you just want to make a comic but don't care about it being good, than just keep doing what your doing.
>Image poster here. Is this really important?
>Is it worth to alter what you have in mind and what you want to show for the sake of the flow?
> I see the general advice pointing towards the former often but wouldn't it feel awful to sacrifice the impact for the flow?
You're not getting the point. Flow is probably one of the most important aspects of a visual narrative. People say (the original) Onepunch Man (you should be familar with as a manga reader) is badly drawn, but they often forget that it flows really well and has great panelling. Ideally the flow you create MAKES the impact. Don't get me wrong, but it just seems you look for reasons to not redraw your sketches. You talk about a comic being closer to animation and more fluid - this is a good way for looking at it, yet you have to know what to cut. We don't need every small movement captured in the picture - that's not the point. But we want to have a sense of movement going through the page and action sequences that make sense. I know some animators personally and their comics read really well, because they know how to make a scene dynamic, yet also have a good flow.
>Guide the eyes of the reader, make them flow, pardon me if I got it wrong.
I think you got it right, but I also think you don't quite get the importance of it. You want to create the illusion of movement. If you shit on flow, your comic will lose it's impact, and, most importantly - it will be hard to read. The easier a comic is to read, the better.
>Is this really important?
For example if you want to do a reading pattern that's more complicated than just "go right until you hit the edge of the page". For instance, there are a number of things you could do on your page to make it harder for the reader to go straight from panel 3 to panel 6, like adding a downwards motion in panel 3, separating the two panels with a wider gutter, having the girl's arm cross over to panel 4 etc. On the other hand, I don't think having the girl's gaze on the upper left in panel 4 is a big problem, because the reader's not going to reverse direction and read the previous panel again. It will slow the sequence down, which might be bad if you want it to feel fast, but it won't ruin it or bring the reader out of it.
>I see the general advice pointing towards the former often but wouldn't it feel awful to sacrifice the impact for the flow?
There's no objective hierarchy. Ideally you want to have your cake and eat it too (this is where creativity comes in), but sometimes flow is more important, sometimes impact is more important.
Interrupting an established pattern can increase the impact of a panel. Sometimes having something lack impact is exactly the point you're trying to make.
Hey, no need to get so defensive. And please let's not get my page draft into this, I'm already trying to change the layout. I just want to talk about this problem in general, it's interesting.
I'm wondering why the flow of all things is important to immersion, rather than the characters, setting or the story. Or maybe it's not "rather than" but "along with"? I can imagine the comic being hard to read if panels are completely out of whack, sure, but I can't really agree on it being a principle when designing whole pages.
My reasoning is that the comic as a medium was conceived as an extension of picture books. You lose narration but get to actually draw each scene, provide an image of what's happening. What about connections between each image, each panel then? I'd say it depends on the context. Action, for example, could use some flow to get the feeling of fluid movement (though I imagine even that can be foregone if you have an awesome still in mind). On the other hand, if action stops and or slows down severely, wouldn't breaking down the flow be actually a good thing? You know, to get the feeling of a pause or maybe even for indicating that more time passed between these panels than between previous ones. This is all very subtle though, and would be probably lost on me if I were the reader, ha ha.
Actually I'm going to take a look at some comics I have later today and see how the flow feels there, just to compare our ideas.
>I'm wondering why the flow of all things is important to immersion, rather than the characters, setting or the story
They're all important. The flow is what lets the reader get immersed in the characters, setting and story, by making it easier for them to see all those things in the proper order they're meant to be seen. If a reader has to work to read the comic, they aren't going to spend as much time getting invested in anything.
To start a webcomic.
I have a clear, simple idea fleshed out, but it's all in my head, and I haven't drawn anything seriously in years now. Basically it's gonna be idea a start from scratch, but by the end of the year my goal is to have it setup and start making updates, probably one page a week. It's gonna be tough, but I've been delaying this for too long already.
>Don't get me wrong, but it just seems you look for reasons to not redraw your sketches.
Not at all! I just seem to have a different opinion about this than you guys but I haven't paid much attention to the problem before, so I'd rather talk things out to understand your point of view better.
To not quote your whole post, I can see where you're coming from. You mentioned animators' comics, mind pointing me to some? It'd be a great reference material.
Yeah, that layout is already gone save for panels 1 and 2. It's actually quite a lot of work to design a page keeping all those things in mind, huh.
Well, one of the more known animators I know that also do comics would be Zeurel. The other ones I'd rather keep quiet about, to not reveal my identity. So just look him up on DA or something to see some of his comics.
Get that idea out of your head and written down ASAP. You will innovate and expand upon the idea even further than you think once you start writing it down.
Also, having something physical like that will help you push forward to actually get it done.
I plan on doing that tomorrow, I don't have enough time today. It should help me flesh out things and be clearer with setting some limits, cause my imagination is running wild when I think about it. I want to take a few hours for that, unfortunately today the time I require just isn't there.
two page update. the actual fighting begins.
Page two in progress, first real attempt at speech bubbles and text.
Size seems right, but was bigger than I expected. Really weird covering the artwork with it, even when I thought I'd written a relatively small amount of text.
Anyone have thoughts/advice on text?
Also, characters introduced!
Nobody is going to remember this from however long ago it was when it was posted (early days, slow start for me and the penciller), so here's the first page (mostly finished, panels need jittering about a bit).
Peaceoneers is a Thunderbirds style affair, very team-driven and retro goofy action.
Your supposed to build the artwork around the text not make the art first than cover it in text. If you don't plan the art around the speech bubbles you'll just end up having weird placement or not enough space.
True. It's a two person team on these pages, with me on script and colours then buddy on pencils.
We're still figuring out how to communicate things like that, and finding out what works.
Neither of us have done a comic before, really, and I've been away with work for most of his drawing time.
How natural/awkward did it end up, do you think?
It's not bad. As a reader I don't see any problems with it, but then again I've never seen the page without text. I mean, if it were really bad I would definitely be able to tell, but as it is it works just fine.
Thanks, I don't think it's unreadable level bad, but what you're saying about making sure the art makes allowances or works with the lettering is something I need to work on for sure, and it could definitely be better here.
I might ask penciller-buddy to leave marks where he imagined the text going - which will be much easier now we've got a rough idea of letter sizing.
Appreciate the feedback, ta.
Just updated with a new page spread. Hope you guys like it!
Yeah, penciller went above and beyond there.
Really fun to colour, too, especially messing with the line colours and trying to make use gradients without looking too digital. I'm even more new to colouring than am I to writing comics, and getting to experiment with a nice panel like that was a blast.
Picture has some concepty stuff, like team uniforms, villains, one of their vehicles. Messy stuff is mine, uniforms are penciller, then got another guy doing vehicle design.
It's not unreadable but stuff like the text balloons having to constantly pop out of the panels is something that could have been prevented. Also, why are you using the meme font for the titles?
Readers tend to critically analyze the comic a whole lot less than most creators do. What you think isn't good, a reader is likely to not even notice. The reader also doesn't know the behind-the-scenes story behind each page so things will escape their notice that you can't forget.
Shit, it totally is meme font. Impact? Fuck me for not catching that.
Yeah, I'll change that, it'll only distract otherwise.
Just colours, they aren't all identical body-types. That was a concept thing we did before the people themselves were drawn out.
I love your art and anatomy and flow- the characters are all great!
I do think that sometimes the camera stays in a little close to the faces- and overall the camera stays at a very consistent length away.
I'd love it if the camera pulled away more, or just had a little more diversity in the closeness of the characters to the viewer.
(but really excellent work!)
Gunnm is my favorite manga so that's cool to hear!
I like the chat but I spend waaaaay too much time on the computer if I start chatting. I'm a MASSIVE procrastinator so it's for the better. I rarely visit /co/ either at this point if I'm not posting drawings.
Just drop in... for a second...
Posting this for no reason.
What do you think, /co/?
Am I skilled enough to go into webcomics?
(This is just the sketch/layout; feedback is nonetheless very welcome)
Webcomics don't exactly have very high technical requirements, so you'd probably be fine even if your pages never passed this loose and sketchy stage.
How's your script? What kind of schedule are you aiming for? How much buffer do you plan to have before you start uploading?
Second down on the left side? Yeah. Sleeping old woman. There's going to be heavy shadowing in the scene so I wanted to make sure to mark off where her eyeholes were.
Haven't gotten that far in planning to have answers for all those. I'm pulling this story from a pre-existing story I wrote a while ago; it'll be an expansion and semi-continuation of Ouroboros: The Sacrifice's plotlines. Not sure what my schedule would be like. Maybe a page every two weeks? I'd probably wait until I had 6 before I started; feels like I'd want a month or so of space in case I have medical problems and whatnot.
I like Project Wonderful. 0.07 cents per unique click!
I actually tried to, but I cant get it to work at all.
I've had my art and looks mocked on cgl.
I don't think you guys could do anything to me.
Let's just hope Matt Groening won't sue me. Or Walmart. Or Doritos. Goddamn.
Two weeks per page seems like a pretty reasonable starting plan if you're gonna go all out on the artwork. The comic's progression is gonna feel tortuously slow, though, both for the readers and for you (That's almost an entire year to make a 22-page chapter, y'know?), so you'll probably want to make it a priority to get it down to at least once a week once you settle into the groove of things a bit.
Oh okay that should be fine.
>How fast do people like chapters to come out?
As fast as they can get it. If I could update my comic more than once per week I would. I'd update it every day if possible. But for you, the artist, it's all about how quickly you can work without sacrificing quality.
did this as a side thing real quick. Doesn't really fit in the narrative, but thought it was OK anyway.
People want all the pages RIGHT NOW.
But on the other hand, nobody reading through the archives is gonna care whether you spent three days or two weeks on any particular page, only how much they like the finished result.
Personally, I vastly prefer full color to B/W.
I know I've improved my speed and efficiency at full color pages a lot from just toughing out those early pages that each took two weeks and had me clawing at the walls, and I'm not sure if you can learn that kind of stuff without doing all the slow awkward pages.
Well at least she can console herself that she got dat tail.
It's an image from earlier in the comic, where Lt. Walsh drew a cheesecake girl on the nose of his spaceship, a la WWII nose art. Hazel's misinterpreting it as what Walsh personally desires.
>alien lizard girl wants the human d and is trying to figure out how to get it
i use the square select, fill with a color, then modify selection to contract, then fill back in with white. makes nice customizable panel squares with consistent widths
then if I feel like getting creative, I can intersect that panel with a line tool set to the same thickness, or make a custom panel out of just lines
He's actually a scalie and he's always dreamed of romancing a lizard But unfortunately he's gay But it's okay because he can't tell apart the males and the females of her species anyway
WIP of the next page.
That one ghost guy from chapter 10 is back.
Webcomics generally seem to fit an on-going soap opera sort of narrative, but is there any consensus on that being best?
I only really known slice of life style or gag strip webcomics (this thread has been great for introducing me to more action oriented stuff like Miss Melee) and I don't think I've ever really seen a webcomic that tries to imitate published comics with contained 'issues'. Arcs, sure, but never really standalone stories.
Is it just that webcomics fit the ongoing character-driven stuff better as a medium? I feel like I want to do 'issues' with clear structuring and beginnings and endings but also want to do it as a webcomic - does /hywg/ have thoughts on this?
Have Santa in a Peaceoneer uniform for your thoughts.
self-contained stories are nice, a lot of people do it (I think it's a higher number than you think). Sometimes I like those, but other times I just want the ride to never end.. and a selfcontained story means you don't begin what you cant finish
>I don't think I've ever really seen a webcomic that tries to imitate published comics with contained 'issues'.
Technically Atomic Robo started that way and changed to webcomic afterwards, but.. Seriously? You've never seen one? There's LOTS of them. Lots and lots.
Off the top of my head, Zukahnaut. In addition... uhhh.. Misfile I'm pretty sure.. Ic ould go check my list of things to check but honestly this format starts to bore me after a while
>I don't think I've ever really seen a webcomic that tries to imitate published comics with contained 'issues'.
There are tons of comics that do that. Obviously mine, which you mentioned, but there are a lot more. It's just the ones at the top are mainly daily strip type things.
You're right about Atomic Robo, I really should have thought of that as an example.
I'll admit I'm probably lacking in webcomic awareness - my old favourited links are the most obvious, gag strippy titles there are, and I've never really put the work in to find others outside the big popular names until now.
Yeah, fair point, there are certainly titles I need to check out.
I still think I'd be right in saying that the most popular are the neverending character-driven soap operas though, right? Aside from the video-game gag ones. Which is probably down to what >>78618288 says. The ride should never end.
I don't think one is better than the other, but tight story structure is definitely what I want to work on right now. But I do want it to be a webcomic, not just an 'amateur webcomic'.
I was thinking about doing stuff like 'meet the team' extras, little character pieces with quicker, lower standard art (maybe me drawing not the regular penciller) that are more about the characters and their personalities and relationships. Little extras that you wouldn't get with a published comic but that webcomics seem to thrive in (>>78615343 is such a good example, real concise and just so full of personality, fucking love it).
What kind of differences do you webcomic creators find in the medium? Because webcomics definitely aren't just like published comics.
Someone please draw the other hand for me
I actually just want to gather some ideas for the position
Good thing about ghosts? You don't have to shade them.
Finished this page!
It is not a dick comparing contest.
We are just trying to do our best in making comics.
Page 44 is complete. Time for a tragic backstory.
I remember a webcomic that was posted here once or twice about a little girl getting ready for school after moving in with a creepy stepfamily, and it seemed like a surreal kinda' horror thing but it only updated like 3 times, anybody else remember it?
y-you too anon
if you ever need me to explain what's going on, just ask. I love talking about my own dumb setting.
ah, sweet, interested in following this, if only he was able to update more
In your opinion, what does a "good villain" look like? Do you prefer they actually be likeable or just good at their jobs/being villians? Can you include some examples of villains you like?
I like all kinds
You flatter us. I don't look at tutorials on deviantart often enough. Shit this one took me seconds to find, look at it!! Fuck, I never do that curving thing. I need to.
I actually did learn the basics of drawing over people on DA. Then I looked into /ic/ and launched into more valid resource material. But to be honest: I did improve faster when I still was active on DA, because I drew a lot more. Because I had fun with drawing for and with other hobbyists. Nowadays I pracise specifically what I need for specific things. It's really hard to find a line between wanting to improve and being open minded and yet not taking art too seriously or being too stuck up with it. I feel like I should be able to draw well enough for an okayish looking comic in foreseeable future, given the rate I improved over last year. I'm kind of sad I can't go back to 2014/15 when I wouldn't overthink art and would have no troubles just getting stuff done. When I say I envy the dewd, it's genuinely. Just having fun with your hobby is a blessing. But once you get a taste of the satisfaction of spending more time on something and seeing it finally work out and seeing your improvement, it's hard to go back. You want more of that sweet taste, but you have to work for it. Working for a hobby. How ironic. Considering I started to have something to escape from my dreary everyday life.
23% Copying anime when I was a kid
6% How to Draw Anime books
31% Formal Education: Associates Degree in Studio Art
8% /ic/ the board
19% Drawchan, the now dead drawfag board
1% Hot gas
anyone else ever find it hard to express anything visually when youre just in an audio mood
sometimes i find myself drawing characters standing stockstill, hands at sides, delivering or reacting to lines, and that's how it earnestly plays out in my head..
speaking of sides, now that that other anon has me paying attention, isn't angel missing the wrong arm in every shot?
All lines and no pressure sensitivity makes Firgof an angry boy.
How cringe is it if you want to make a persona (ya know like a fursona but a human) that's like the cooler, sexier, and fantasy version of you basically?
When is this ever okay?
Pic sort of related but not really
You just gotta be careful to not make a self-insert, still there are even some successful stories where the protag is a a self insert. It's a much smaller sin if it's a side character or a minor character.
I'm currently messing around with designing the main badguys for the story I'm working on. Right now it's looking too close to the lizard from the rescuers. I'm thinking of making the design more chicken like in shape to make it look more goofy. And to give it a silly mohawk made of spikes.
>if you want to make a persona (ya know like a fursona but a human)
fucking love goanas
but yeah this one looks like joanna the goana. first thing I thought of. SOLUTION: don't make it mint green. color it like a real one. then the resemblance won't be there
that said if you're going to give it little yoshi tail spikes then it might as well have some on the head. i mean assuming this is a male those will be welcome. going by the body shape i dunno, got kind of a feminine chubby tail there
you are now reminding me of that one artist we had in here doing the lizards comic with the super detailed hornytoad protagonist
I know this technically isn't a webcomic, but I'd like some criticism. How's my web series, I guess? https://youtu.be/SfO1rPbSkvI
As do I, enough to make me question my character design choices.
This hasn't gone unnoticed by me, I'm still acclimating myself to both new software in MS 5 and translating a full script that isn't my own writing onto a page.So to an extent I'm still figuring things out.
I've generally tried to keep things clear and readable and the pages flowing, but I fallen into habits as far as paneling and I would be well served to change things up and add more variety going forward.
I appreciate the crits.
I'm thinking up ideas for a comic, but my art is pure shit. Should I make it anyway for fun? Would people read a comic with 5/10 art?
>Should I make it anyway for fun?
A; of course you should, it's fun
B; If you suck, there's no better way to improve. Just drawing characters or environments won't teach you a lot of the skills you'll need to use them in a comic.
Play to your strengths and make sure you remember there's more to art than the technical stuff and you'll be fine.
currently a friend of mine is helping me translating a one-shot I did back in 2014.
Yeah, Spanish to English.I wanna share this comic to a large crowd so..
And maybe start a new webcomic sometime down the line in this style:
I think by the end of the month It will be ready
Just post it, I read 3/10 art comics and enjoy them, look up "Order of the Stick" is one of my favorites. Simple visuals and clever (entertaining) writing and characters. If you have a half way decent compelling story and entertaining characters and visuals, then that is enough, remember, people want a story more than art 9/10 out of the time. Visuals are nice, but, visual story telling is what the name of the game is, so, the story telling usually trumps over the visuals most times, unless you want to create a silent, non-verbal artsy fartsy comic. Would love to see and read what you have in mind, post away, no shame!
Here's an image also
If anyone knows what the fuck I should be doing then that would be helpful.
Does anyone else get wary or worried about posting their ideas and pre-story writing online, in fear of someone taking and using them? One of the main reasons I have lurked here so long and went anon-status is I never really posted my plot, which I am nearly done with, and I have sketched thumbnails of my pages, need to just work on them fully in a quality manner now, but I wish I could muster up the courage and not be worried about posting my plot or ideas here for critique, not so much of the fear of the critique itself but of the possibility of my ideas or actual entire plot being taken.
You made the plot and it is special to you and appeals to you in a specific way. Nobody is going to have to determination to see some body else's storyline to fruition. The worst you can expect is others taking inspiration or mirroring tropes or minor ideas from what you say about your plans, which you probably took inspiration for from someone else.
Anyway, even if someone tries to make a webcomic based as on your ideas, the difference between their interpretation of what you've written in a thread after being reworked and moulded and what you would do based on your own ideas would be too large for that to be a problem.
Nobody's determined enough to copy word for word your entire expansive plan of a comic, so stop worrying.
>until after my comic was online.
Basically what I am planning myself too.
Back in high school and college, I had people taking my ideas, just leeching mooches, in college it got me really upset in my art classes, we have to discuss our ideas in a group manner for critique and some rich smug kid who's daddy was paying for him to piss his time at art school cus' he "Didn't want to work a hard, real job" was there, he kept taking my ideas, I noted it to the teacher which she said she did notice and was going to talk to him about, but instead pussied out later on and allowed him to keep taking other peoples ideas, that's when I took my worst ideas and pre-project planning designs and presented them in group critique discussion and hid my best work until after I completed the project, both for shock and awe effect, but the main reason, was to not have my idea taken and used and abused...
Other incidents happened like this in high school, which I hated with a passion, again, someone of a preppy manner, taking my ideas and stories, when I confronted the adults, teachers, they scoofed me off and praised them for their brilliant beautiful work, it made me so hot and mad, the only person who believed me were my Commanders, an enlisted Marine and a Naval Officer in NJROTC, since they knew I was an art-fag, and was working on this, they heard my work as I showed it to the other cadets in the program and word got around in the NJROTC department that I could draw some nice stuff and write some cool stories, but alas, it has taught me, to hide my construction phase of work, this was even later solidified when I learned Da Vinci wrote his works in backwards and in code, because others tried stealing his radical ideas and inventions at the time, simply for profit, rather than for the progression of art, design, engineering and humanity.
>Nobody's determined enough to copy word for word your entire expansive plan of a comic
You'd be surprised...
Whoah, that design's awesome. Very nice. Only thing I'd suggest is to make him look a little more menacing if they're supposed to be villains. He looks too nice! Why would anyone beat him up?
I started to do shitty comics when I was 14, I used to imitate poorly local artist Carlos Vogt, and was merely knowck offs of hollywood action films from the 80s.
Then I watched Sailor Moon for the first time in 1996, and started to copy the style of the anime.
I did that until 1999 I think, when manga became more popular and it was easier to get, where I got my hands in the people that inspired me the most, Sonoda, Takada and Adachi, and Betten Court, who are today, my biggest inspirations.
Some years ago, I decided to branch out of manga style and started to test new stuff, and reading new stuff like I Kill Giants, Sky Doll, and other non super heroes comics.
I like to find talents unknown to me, so I'm always on the look, but most of what I learned came from making comics myself, and the feedback from friends and strangers.
I have lots of tutorial books, but I'm terrible to follow them properly, that's why last year I took that seminar on digital illustration.
Which reminds me, one of the guys who taught in that seminar kept in touch with me and offered to take a seminar on animation on another place, which is less expensive than the former, and he insists that learning traditional animation will help me improve my current work.
I see his point, but I'm not sure if I should put another year of my life in something that I'm still doing as a hobby. Then again, I have nothing planned for me this year, other than my usual job.
I started when I was very little, maybe around 5 or so, I used to doodle drawings and pictures almost cave-man-ish on the walls in my room with stories I heard from lullabys and kiddie stories. I remember I used to draw on my math homework, with doodles of little creatures eating the numbers, since I hated math.
I got a lot of inspiration when my mom took me to her work off base in Japan at high schools and colleges, especially in the art departments, my mother taught English in Japan as my father was a Naval Officer in the Navy at the time, we were stationed in Japan. I saw their works, mainly artsy fartsy anime-ish works, but more, better quality with a disciplined classic art background to it. I began to draw little comics of things that inspired me, I loved the one USA military guy from Street Fighter and drew him a lot, since I thought at the time, that's what all military ppl did, super humans that protected ppl like super heroes.
I then began to just mess around with drawing later on in Elementary and Middle School, making characters and goofy little vulgar comics of almost South Park lvl. satirical works. Then in high school, I really got into writing and drawing, I would spend hours on both, using what I learned in my art classes from public grade school and tutorials I learned online.
In college, I took a lot of my classical training both from my grade school art classes and college art classes and applied them to my comic and planning process, thumbnailling ideas, gesture drawing, contours, blind contours, life drawing, etc., and improved further.
The bottom line, art classes are where I learned to draw the basics and build upon that with my own personal studies and experimentation. Some online tutorials are okay, most I hated, and I despised using them, I got a lot more mileage out of actual in person art classes than online tutorials, which I use now more for coloring and effects, not so much drawing.
Focus on classical training if you want to improve, research classical art teachings, which a lot of places don't teach anymore, how to build successful compositions, correct focus/focal points, how paintings and works read across the scape of the picture and where it leads the eye, pre-planning using classical and romantic teachings, etc.
If the Dewd can get such a following, any goyum shmuck can, LOL!
But seriously, there is someone always interested in something that you like as well or create, don't focus on the fans, they will come in due time.
The same happened to me, which was partly the reason I started on Smackjeeves. It seemed like there was abit more of interaction there. But my current work got most feedback and comments from guest users and Disqus, so that weirded me out.
I can't imagine how someone from outside the community found my comic.
in the process of improving your lines you're thickening them. obviously there's a certain thickness they need to have in order to look right to you
so a bigger canvas means those big thick lines will look normal once you've zoomed out to view the whole thing, but they'll also look better. that's how the pros do it, man. have you seen professional comics before theyre shrunk down to print? HUGE. even newspaper ones
well i mean you have something in mind with the science bug guy finding the core, right? without spoiling that, find a way for mae to just stumble into it. i'll try to give useful suggestions
>I thought at the time, that's what all military ppl did, super humans that protected ppl like super heroes.
Pretty much do. But just like superheroes they always have some bureaucratic asshole above them trying to curtail them, but also instantly blaming them for any mistake
>again, someone of a preppy manner
this delegitimized your whole story for me
ideas are a dime a dozen - execution is where it's at. even if somebody stole my ideas, they wouldn't be able to execute them the same way. my freshman year of college in an art program a girl saw a drawing of my webcomic characters and asked if she could make a comic about them based on it. what she made had characters and aspects that were superficially the same, but everything else was pretty different - even though we were working from the same source material!
you can't be this naive
yes, nobody can truly steal your talent, but if they do your idea first you will always look like a ripoff. a SUPERIOR ripoff, but a ripoff.
It's not like movies where which one is the ripoff is obvious because the ripoff always comes out first (carnosaur, etc)
Why, do you fall in that category of snotty rich kids, regardless, he did take many of my ideas at the time, especially in sculpture class, I created these sculptures using mainly limbs and body parts, everyone else did their own unique thing, but this guy would copy other people's work almost perfectly, usually whatever design we had that we wanted to execute, we had to have a group critique discussion before we actually went onto the material creation process, the designs we showed would be our final designs of how we would execute creating our works, these were out final, FINAL designs and would be created as so. I made a design of a hand, the forearm grew and changed into a tree, the fingers, the roots, I showed this to the class, everyone else had their own thing going, one girl liked avian, birds, nature, etc, another guy really was inspired by metal, and industrial stuff, etc., etc., the rich kid, he was inspired by minecraft and was going to do something blocky, which basically looked like a Creeper that he recolored and added arms, his works always revolved around some sort of gaming aspect or pop culture reference, after the project was done, I come in with my hand tree sculpture, he comes in with one almost exactly like mine in the design, he reversed the hand so the fingers tapered off into branches, and the forearm was the stump, but he had it painted black with black ooze leaking from it, (looked like a disaster anyways). He got points taken off for not sticking to his original final design, and hacking mine, which the teacher told me and noted. Regardless, he did this to other classmates, which made him rather hated and outcasted, similar incidents of him taking others ideas. People began to ignore him.
I remember how bad I felt when I was 9 and I realized everything I wrote for the 'make a book' activity was ripped off of something I just read in a book, whether a real one or one another student had made. The dude had to call me on it. It just happened automatically, I parroted (and usually condensed, as if quite bored)
I believe he dropped out and went into the music program or something to become a DJ, he was into dubstep at the time, and similar stories of his mooching'ness came from the music department, as I had 2 friends who were music minoring, he was disillusioned and rather a mooch.
This anon gets it, ideas "in general" are a dime a dozen, but stories and art, that are meticulously thought out with purpose and passion are works in themselves, these are different than just brainstorming ideas, which, are a dime a dozen to an extent, it's how the individual puts them together and puts their own interpretation, symbolism, meaning and passion behind it that makes it in a sense, respectively their own. When these ideas are taken, it's rather upsetting, time, effort and sweat are put into them, only to be hijacked by someone else.
Luckily, only he and another girl out of the art department students did this, and they were both rather outcasted for it.