Dworcs 3: Assblasters.
Can I get a role call before we start please?
Grognak the Barbarian, Fucker of poonanny, General of Dworcs, Worshipper of Serpents, etc.
(nigga who didnt like diplomacy n sheit)
We left off at the edge of the water, having conquered the sirens and found a water nymph on its shores.
She kept babbling.
What do we do with her?
A. Kill her
B. Ask her questions
C. Put her back into the water
We are dwarf-orc hybrids who started to squat in a cave. We murdered a guy who wanted to fuck a bear and ventured into a cave to befriend gnome-goblin hybrids. Together we advance our society worshiping snakes n shit. Recently we fought a bunch of sirens in an underground lake. They dead now, theres a spooky pyramid at the bottom of the lake and a nymph is rambleing about
We worship snakes because a species of Giant semi-aquatic serpents lives in the caves with us, But we domesticated them.
OP, What is our population (Dworc, And then Gnoblin, and then all together) and our total military force?
>>564394018 poor guy
>>564393909 real live chinese cartoons
>>564393836 poor again
>>564393630 already diplomatic mission going to them
The group asks her a series of questions but she just keeps babbling death, war, destruction, reaping, conscious, VAI VAI VAI VAI VAI VAI VAI VAI VAI
B. Throw in water
C. Leave her alone
As i said, She is obviously terminally fucked up.
Slide a dagger directly into her forehead, Cook her remains for the Gnoblins.
Dont be a dick bout it either, A beautiful aquatic creature got fucked up by some slutty old hags.
However- Say CHIM to her once.
If she does nothing, Do as i said.
I say we dip her in water. See if that makes her any more coherent. But don't just toss her in or she might swim away.
Can dworcs swim? I never thought of dwarves or orcs as good swimmers
After some serious discussion about whether or not to put her out of her misery, it's decided that we should keep her alive in case her death disrupts the status quo. She is tossed into the lake. She sits, mouth submerged, watching us curiously, but is quiet. For now.
We scavenge whatever metals we find and convert them into weapons and armor. As of right now, there are 37 Dworcs and 197 bastardfaggots. We are extremely well equipped with armor, melee weapons, Serpent steeds, and acid throwers, both for the individual and mounted on the serpents heads for the Viper Knights.
We have to wait for the diplomatic team to return still, so what do we do in the mean time?
A. Research (focusing on weapons, armor, and the Red Pyramid
B. Continue to explore the underground
C. Focus our efforts on creating the tunnel underneath the elvish city
D. Explore the surface more
So, Thinking about the Elves- I dont think we can out jew them.
Its just a fact, Since they are sissies, They need to rely on higher average IQ. But we are better warriors.
I think that we shouldnt gibe resources to them, Unless they prove to break the stereotype and be worthless tardlings. In which case, Why not just purify them?
Anyways, Slowly build a greater army, A fortress on the Mountain, And march upon them, Rape their women, Burn down their heathen gods, etc. They may be smarter- But still faggots.
This is just a prediction tho.
They're somewhere, Im sure, The question is where?
We should send an expedition to that abandoned place. Or did we? anyways, Gotta explore and shit.
return to the lake with a small group. Research the pyramid and try to communicate with the numph
Slow down, lets just focus on building our home first and making sure we're safe
We need to outjew them for now. Elves are arrogant and we can exploit their superiority complex. Let them think we serve them while we become stronk. In ssecret.
We will offer them favorable trade dealsss. Lull them into complacency while we dig in to the mountains.
A Diplomatic party will be back soon. Hopefully, We will know more of them soon. Considering our numbers in comparison to ours- We're doing pretty good for ourselves. Our technology is quite sick.
The gnoblins wont do that, We are there gods. We brought them religion, Serpents, Metal, Civilization, etc.
bastards arent a problem, we've been through a year in-story time with them already. Plus they worship us/the snakes we domesticated
We already created laws about no crossbreeding
Nah, The massive water should help us alot. We should have another orgy soon, That'll help get some more little Dworcs on the way.
What is the fertility of dworcs, OP? And how fast do they mature, and how long is the pregnancy?
It should be noted that there hasn't been any sort of religion officially established so I don't know about the statue. But we can improvise.
It's decided that more research should be done. The raw materials we gathered are broken down and converted. However, we have a surplus of metal now. One of us suggests building a permanent settlement on the lake so we can study the pyramid and also have a fucking fortress made of metal and the bones of wayward adventurers.
The settlement is established, using the surplus metal to bolster the bone walls and create strong, small forts inside. Half of our population is left in the cave to continue mining and harvesting acid.
We continue research and develope more devastating, smaller acid throwers, kind of like water pistols. We also double our domesticated serpent steeds, giving us a total of 100 of them.
The smartest dworc is assigned researching the pyramid. He currently spends his days trying to communicate with the nymph and riding a serpent steed out to the pyramid to observe it. So far he has jack shit.
What do now?
A. Explore underground
B. Explore surface
we have sturdy metal armor and weaponry with mastery of snake acid for poisoned weapons and acid launcher weaponry. We have next to no magic knowlege, but it is growing.
Explore underground, the scouts are already exploring above ground
Not much magic, Though the pyramid may change that. One guy likes the idea of a Warlock kinda shit goin on, but not much has developed with that. Acid throwers/pistols now, Snake Mounts, Best metal in duh wurld bruh.
>implying you wouldnt fap to it 24/7
As i said, 4 Man Viper Knight Squad to explore the abandoned settlement in the west. or east? sheeeeit, wherever dat lil bitch is. Also, Orgy for the Dworcs.
Second thought establish the first holiday in the dworc civilization...call it free fuck friday, and it's where everybody just fucks all day. but also sticking with the explore underground, gotta be some good shit down here somewhere
Explore underground. We need all the resources we can get, and we need to better know our surroundings. Plus, while the over world has elves and other sentient races, there's probably less competition down here. And if we spread enough underground, there's no way any potential overworld enemies could wipe us out.
We should start allowing some veteran bastardfaggots to sstudy the sserpents lore.
Im thinking units consisting of small teams of magic missle tossers under the direction of a superior officer dworc. Call it the sserpentss guard.
We have had just given birth to a new generation. Pregnancy is typically 8 months for dworcs, two months for bastardfaggots but they don't fuck much.
The question becomes should we intermix with the Gnoblins.
Also what part of the underground are we going to send scouts to explore? There is a passage going south and one going down.
Nice. Who will teach it to them though? We havent used magic at all yet.
Like. At all. Although thats a good idea. Dworc shieldwall upfront supported by Gnoblins with some fireballs going overhead to weaken the enemy.
What is the estimate for how many pregnancies and new dworcs and then gnoblins we will have? Down.
And no intermixing. We are already halvlings, Dont need to get more.
Down and dont intermix
Also guys we need to start making new weapons while are acid launchers are amazing I thinj we should develop a couple other weapons before we fight the elves
If that's the case we should definitely have more then one dude researching it...also why not have some gnoblins helping...different races think in different ways... maybe they'll be able to see something dworcs can't
shit little goblin assassins would be sick. We already have poisoned blades. They said in the first thread anyways they prefer the snake armor. Start an assassin training program.
Also I agree with this guy. Advert more manpower to the pyramid research. Try not to have too many contact the nymph though, too many people might make it nervous.
>The call of the depths
>We feel it in our blood
Dworcs might shun the use of magic but we must realize it's potential. The smart one sshall uncover the ssecrets.
>hail the serpent
A few bastardfaggot scouts are sent down the hole and it is established that the gnoblins will also take part in Free Fuck Friday, although they'll stick to their own kind because our giant dworcs cocks would eviscerate them and our powerful dworcs vaginas would smother them. Gnoblins mature fast so in about five months we could double our gnoblin population, especially considering that they have a high female to male ratio.
Meanwhile, our diplomats from the Elvish settlement have returned! The elves, at first disgusted by our two peoples for obvious reasons, learned to love our culture because they never thought to mount snakes. So far, we have a good relationship with them, but no standard trading or anything of the sort. They request the presence of a larger diplomatic party.
A. Send a convoy of Dworcs and Gnoblins to create a peaceful relationship with their people
B. Do A but plot against them as its happening
picture it 20 or so gnobins hurling over settlements in the dead of night sneaking into all the houses of the nobility silencing their voices forever
actually might be the one thing their good at
the gnobins are kick ass though. Dont think they are shit. Little niggers saved our entire population.
Dont send too much over there. A small group like 4 armed footsoldiers, two snake riders, and a trained diplomat. Shows we are organized and strong without risking too many resources
Let's send back a trading party of dworcs, bring them gifts of fine Dworcish craftsmanship.
We can send Gnoblins if you want but we gotta keep the sserpent worship quiet around the elves. Lull them to complacency, they must not learn our power level.
Build a serpent altar
The first Order of the Black Snake is established and a group of 40 outstanding gnoblins begins training for assassinations. This is not much training since they're already so adept at ambush tactics.
We have finally established our cavern underneath the Elvish city and they are entirely unaware of us.
A large diplomatic group is sent to the elven city, 15 dworcs and 30 gnoblins. When we arrive, we are showered with praises and welcomes as we parade through cobbled streets laiden with flower petals on our serpent mounts. The population is massive, probably over 10,000 elves. The elvish diplomats greet us with sincere excitement. They say there are several places worthy of visits.
Where should we go?
A. The Mages' District
B. The Praetor's Palace
C. The Market District
D. The Red District
E. The Technicians' College
Prioritize the Mage's district and technician's college. See if we can't get some freebies to take back and emulate. Copying elvish magic could save us a lot of time.
trade and have the majority of the group leave with goods along with all the snakes. If they are doing an ambush we dont want them to have our snake secrets. Have the remainder spend equal amounts of time in all districts except red light, they might get a bad impression of us if we spend time there
B, we have to talk to the guy in charge, niggers. He threw us a fucking parade. Diplomatfag, tell me I'm wrong.
We have an audience or whatever, give him some goodwill trinkets.
After we establish diplomatic relations we can start trade. Have the smart one choose some acolytes for the mages and the techs. Send someone to see what the fuck the red disstrict is.
Part of me feels like we shouldn't be fucking with the pyramid. Some sort of undead army or something could pop out of it if we say the wrong words. Maybe that's why the water bitch is there to keep people away from it
Also, I suggest we give the elves ONE snake, that has been de-fanged and de-venomed, for the king or zoo or whatever. It shows good faith, and will mislead them as to the true value/nature of the serpents. If they think that the serpents are only mounts, rather than weapons in themselves, they will feel less threatened and more likely to cooperate.
Our snakes are kept under guard by our own people.
Clearly there is much to be gained from pur visit with the Elves. The majority of the Dworcs express an interest in the technicians college, as well as some of the Gnoblins. The majority of the gnoblins want to go to the mages' district.
The reminder, a small group of 2 dworcs and 3 gnoblins are charged with visiting the praetor's palace.
Upon arrival, there is a feast and we are seated at his table. What should we ask him?
A. History of the elves and of the region
C. Enemies and Allies
Enemies and Allies. This could give us a huge advantage with our plotting against the elves. also i feel like it would give us a hint about the geography because they would have to tell us where the other civilizations live
That is plausable, but why would a bunch of sirens circlejerk around a lich pyramid thing.J
No snake harming, they can look but not touch. Also dont demonstrate anything dangerous about the snake.
Enemies and allies
in that order
They will think we are interested in them, without making us look ignorant by asking about the land we live in and without being suspicious by asking for every drop of information. Also ask about the spooky ghost town
A, B, D, C, in that order. We want to be polite. Asking in that order makes us seem interested in their culture and society, rather than just strategy. We can't tip our hand. Plus, it may turn out that the elves could make genuinely useful allies. We want to make a good impression.
Mainly because that shit never works out for anyone but the forces that are locked away in the first place. Maybe once we know more about magic but for now I think we should leave it alone.
We shouldn't ask too much. We can always visit again and learn more without looking suspicious.
possibly its not even magic, just some sort of contraption.
You're right. My apologies for such blasphemy.
Also, as an underground race, I don't think asking about geography is bad. We already have mines under their city. And if the elves think they can help us, they will be more likely to deal with us, hoping for stuff in exchange. The more dealings we have with them, the better. It will lull them into a false sense of security.
we killed the harpies. The lake remaind parted with an unknown pyramid in it. There is a semi-insane nymph lurking around in it. We are now doing diplomatic stuff with elves
Perhaps ask on another visit, make it sound like it's not too important to us.
We skullfucked the harpies and had a good battle against the sirens. Got a fucking triforce, met a nymph. Now we building a massive foreboding snake altar and shit.
We ask about enemies and allies. They say that there is a great evil in the mountainnto the west. A great evil with no name. As the story goes, there was a pure elvish family that settled on the mountain 2,000 years ago. They were never heard from again, but there is only one reason to travel to the mountain: to meet death. Some say the family uncovered a great and powerful evil which has been corrupting their souls for the last two millennia. Others say that the patriarch of the family was charged by a heathen god to sacrifice that which he loved most in return for great power. No one really knows.
Continued in next post, I just didn't want to make you guys wait as I formulated a text wall.
dont send anyone to the mountain yet, dont want to risk it while we're planning on attacking the elves
Perhaps the evil has something to do with the pyramid and the fucked up nymph
The Praetor, a slender, shrewd, and genuine man, recommends that we stay away from it.
He says there are a few other Elvish settlements further East and that those make up the bulk of the city's allies.
We mention that we found an abandoned settlement to the East.
He says that he doesn't want to talk about that.
Apparently the Elves moved into this area just under 200 years ago in search of raw materials. And, apparently, they fucking suck at mining, which is why they are so receptive to us as allies.
Their economy is almost entirely based in education. Their entire society has some form of magical training, combative or non combative, which they use for everything from war to agriculture.
Continued in next post
We should discuss how to go about getting magic skillz. I vote only training a select few Dworcs. They will train some Gnoblins. We need to maintain our control of their knowledge.
>snake altar now
when we get our population up and we can spare it I say we convert all dworcs into heavily
then we construct a huge church in which only the best will be taught to fight and pray
sorta like a templar
We ask if he knows anything about the history of the region.
He says that long ago a massive cult with a million members controlled the region. Nothing survives of their religion or their culture. The legends say that they were extremely wealthy and incredible mages and craftsmen. But that is all that is said. He says it's all just a bunch of bullshit to scare people, that a culture like that doesn't just disappear without a trace. They must have left something behind.
And that's it.
A. Press him about the abandoned settlement and see if he'll talk
B. Transition to what is happening at the technicians college
C. Transition to what is happening at the mage's diatrict
Listen, we visit sum magik skewl, we visit sum tke skewl, DEN, we decide on if to make a massive altar. We dont know jack SHEEEEYUT bout magic roit nao. kkk?
We shouldnt pressure him. Ask him if its dangerous.
While waiting i made a rough draft of our flag
what do you guys think?
mage district, lets not press too much the first day we come here
That´s why I said we train 3 dworcs to make them archmages, specializing one on dark magic, one on healing and one on attack magic
(don´t know the types of magic there are so I just picked some that seem logical)
I feel like going to the mage college will spread our understanding of things to far. instead of being mediocre in a bunch of aspects why not be super kick ass in one and then after we are the most advanced in tech then learn more about magic from a comfortable position of power.
I think we should at least LEARN about it. I mean, For all we know we could use some badass tech to harness THEIR magica- electro wards or sahm shit. it cant hurt to try and learn.
For now, We learn, And once we have stripped as much knowledge as possible, We decide. Now is too early. Yall niggaz too excited bout magic, we aint even in that building yet. Lets slow it down, Listen to dis praetor, and den our time wil come.
Brah we have to get some magic missiles and heal spells at least. Couple bright Dworcs could manage that in a few turns. Then they can disseminate the arcane knowledge to the Gnoblins
>>564413236 it's beautiful
We ask if we can occupy the settlement and he says that it is probably not safe yet.
At the Mages District, our gnoblins encounter the heads of magical education. They offer us a book in one school of magical thought, saying that it is the basic instructions for a few useful spells. What school do we want?
I vote animation. though i loosely understand the concept i'm thinking this would help us get clay golems? which could help greatly with our mining and freeing up the rest of our population to study more things. also who know what other types of things we can animate...fucking necromancy bitch
We will have plenty of time to learn other schools when we have the time. Being able to talk to the nymph might give us a clue about the potential timebomb of a pyramid we have underneath our home
All of them can do that in different ways.
Sounds like it's going to be elemental. Is that your final answer, anons? Some pretty cool stuff in here.
nigger they only giving us one book
How about we take one and barter some metal or shit for elemental.
Not even refined, just ore. THey wont know what to do with it and we get magics
>>564415674 the answer is in the question.
It'll be elemental for now.
OK guys, I need to get some sleep. I think we've been doing this for about 12 hours.
I can't do it tomorrow, so how about sometime this upcoming week?
Do you guys have Skype? We can do a group chat and figure out a time that works for everybody, if you're so inclined to return to the story.
My tag is Etriganthedemon71
Add me pls
No I'm sorry. They're easy to make, Skype profiles I mean. And free.
Add me. Also I write everything off the top of my head and I don't have time to prewrite shit. Plus, the whole point of these threads is to try to come up with shit on the fly. At least for me.
I hope we can keep this going. I've started three other civil threads of epic proportions and they all petered out because of lack of contact. The groups before asked me to make a twitter account and it just fell apart after I made it. I look forward to flexing my imagination with all of you again.
Sometimes it takes a while for the requests to show themselves on the device I have, but you'll get something from me soon
Its no biggie. I've already memorized everything and can draft some outlines before the next thread.
Most likely connected to the mountain.
Also, I want to make a map of dis world. not cause i care dat much about it, just have nada to do.
And not the same story or even theme. i meen. someting. i dunno wut tho.