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what era of anime had the best art?

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what era of anime had the best art?
>>
its like a time lapse of her cleaning her face.
>>
late 00's
>>
>>137509624

80s face
90s hair
10s eyes
>>
>>137509624
2020's
>>
The 70's
>>
80's hair isn't poofy enough.
>>
Eighties since they could be bothered with things like textures and shading. Anime for the past 10+ years has largely forgotten those things exist.
>>
Early digital was the best for the lo-fi aesthetic.
>>
>>137509667

And washing her hair
>>
I prefer the proportions of 2010s with the color design on the 90s
>>
>>137509773
they do use it
but most anime now is cheap shit churned out for a quick profit off merch and waifu shit
no budget for a lot of that
>>
80s, but this is a tough comparison since anime had a lot more heart and budget back then.
>>
>if I say the 80's it will make me look like an oldfag expert lol

10's is the best.
>>
>>137509624
Based on this image, none, but based on actual examples, 90's are the best with the 10's being very close.
>>
>>137509850
>but most anime now is cheap shit churned out for a quick profit off merch and waifu shit
>now
>>
>>137509850
Most anime that has any sort of intense scenes use obvious CGI these days, and it looks like ass. I do quite like the animation quality of those rare few modern anime that don't use excess CGI that are also animated at a proper framerate. It looks good, even if they've had to sacrifice some texture quality and shading to get it.
>>
Current era.
>>
>>137509971
> Oh man, lots of people are saying this is the best. Better show them who's boss.
>>
If you look closely, the nose starts to disappear over time.
>>
>>137509715
My nigga
>>
80's
>>
>>137509624

Stick 90's hair on 80's head and it's perfect.
>>
>>137509850
I'm watching excel saga right now and it's just a bunch of still images. Don't lie to yourself or the internet that anime hasn't always cut corners.
>>
Why does the 00's look so bad
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>>137510041
The issue isn't CGI, it's CGI that clashes with the 2d. Take Sentou Yousei Yukikaze: It's blatantly using 3dcgi, and looks amazing in doing so because they actually understood how to make it fit in.
>>
>>137509624
They are slowly weeding away unnecessary features to improve the animation quality. Fewer unnecessary features means more animate frames.
>>
>>137510162
But that's a comedy anime with barely any action, it doesn't count. Thats like saying you want doraemon to have a gainax budget.
>>
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>>137509850
>they do use it
>except most don't use it

What? You directly contradicted yourself right after trying to prove me wrong. Even recent anime with "good" production values has shit tier texturing and shading. I can't think of a recent (past five years) anime that has both more than two tone shading and textures onf the characters at the very least.

And the few times an anime does have those things, it turns out to be terrible fucking CG like >>137510041 said. It's downright painful.
>>
>>137510025
Actually, that does get me to thinking. How much of a role does sponsorship play in funding anime?

Was anime back then longer because the economy was better and therefore the sponsors had more money to spend?
>>
>>137510573
There were countless cash grabs and shit shows back then as well, everyone just forgot about them.
>>
>>137510426
You're right that CG can look pretty awesome when there's minimum effort to make it fit in. Usually this requires two things: 1) CG is NOT used for anybody human/humanoid. Anime hasn't reached the point where they can make these look anything but fucking hilariously terrible, and it's always obvious. This includes trying to "simplify" background characters by making them CG puppet clones. It's painful to see, and sticks out like a sore thumb every time.

2) not making any attempt to make the CG creations match the art style in use. In the image you posted, the plane looks very good (though I don't know how it would look in motion) largely because they not only made an attempt to not make the plane seem CG, but because they tried to matte the colors, add textures, and match the style designs used elsewhere.

Bad CG is mainly from laziness and shitty budget, but so many animators are fucking lazy so it's gotten a really bad rap.
>>
>>137509624
The current and previous decade
>>
>>137509624
It's a continued evolution towards beauty. I look forward to what the future may bring.
>>
>>137509624
The late 90es. Just before mass migration to digital production, the cell animation reached its peak of beauty. Still my favourite over latest stuff. (example: To Heart, Words Worth, Irresponsible Captain Tylor).
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>>137509715
i tried ;-;
>>
>>137510635
when there's NOT minimum effort, my bad.
>>
>>137510790

Starting to look like KLK just dumb down the shading detail
>>
>>137510631
I already know that, man. That wasn't what I was asking.
>>
>>137509624
Too bad real girls aren't evolving towards the ideal female form like anime girls are
>>
>>137509624
Does a male version of this exist?
>>
>>137510878
Whoops. You should remember however that anime was also more niche so pouring money into it had more risk.
>>
>>137511073
Noses aren't cute.
>>
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>MUH 5 TONES
>>
>>137511073
Noses and ears are fucking disgusting.
>>
>>137511143
>ears are fucking disgusting.
Someone isn't watching Ooya-san.
>>
Anyone watching any old shit? I stumbled onto all of Dual: parallel trouble adventure for $2 the other day turns out it was a bootleg and seems kinda neat. Whatcha watchin?
>>
>>137510970
If anything, it's so niche NOW that it isn't worth it for most companies to invest.
>>
>>137511310
Anime is mainstream.

>>137511238
It's already on my backlog apparently.
>>
>>137511310
Anime is the most popular it has ever been.
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>>137510093
Define "lots"
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>>137510870
>>
>>137511304
I remember watching that on tech tv.
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>>137511434
>>137510870

But the shading detail was one of the best parts of the eighties...
>>
>>137511434
>implying.png
>>
>>137511368
>>137511402
How, exactly? Much of the anime in Japan now airs when normal people are asleep.
>>
>>137511304
I'm old and got hit with a wave of nostalgia for older stuff rather recently. I finished rewatching BGC pretty recently, and I'll be rewatching Dirty Pair.
>>
>>137511552
Not in terms of sales or just Japan. I mean all over the place.
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>>137509715
This guy gets it
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>>137511606
Do they even make that much money from overseas sales?
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>>137511728
No. Again though, I'm not talking about sales.
I'm sure they make a good amount off some merch like figures and shit, but definitely not blurays.
>>
80s hair isn't poofy enough. That's today's hair with 80s highlighting.
>>
>>137511584
I also got BGC Vol 2 &3 at the same time as Dual. Turns out that was a bootleg too. Dangaioh vol 1, Yamamoto Yohko complete, and The Twelve kingdoms Vol 8 were normal dvds and were like $1-2 each so just sorta put together a sampler basket for shits and giggles.
>>
>>137509624
I fucking hate that dumb shit above the nose in the 80s art style...fuck that faggotry
>>
>>137511787
Is that Tokyo 2040 or the old 80s OVAs for BGC?

Haven't seen Dual since the early days of digisubbing but I still remember the intro. Pretty catchy.
>>
>>137511759
I guess they better make good money, considering how expensive they are.

But anyway, I just wanted to know more specifically about sponsorships from companies within Japan itself.
>>
Late 80's-Early 90's
>>
>>137511434
I think the hair is overdone but I like this decently well considering it's a frankenstein monster.
>>
80s without a doubt., Fuck your uguu~
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>>137511850
I can't think of any shows that had that shit,to be honest.
>>
>>137509763
And 2000's hair doesn't have enough cockroach antennas
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80's is the best because of the detail, but 2010's has cuter girls.
>>
90's is good.
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>>137509624
>an entire decade is defined by 1 artstyle
NO.
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>>137509624
One of these threads again?
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>>137510790

Looks good man
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>>137512748
Fug, Seeing Al look so badass makes me want to rewatch FMA: B.
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>>137510100
This is a good thing. Try staring at your nose in a mirror for a little while. Once you start paying attention to it it looks really weird and awkward. It's better for noses to go unnoticed.
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>>137512947
Noses are kawaii if they aren't drawn like a Jew nose. Getting rid of them almost entirely just looks fucking weird.
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>>137512947
There are cute noses, mine not of course i always knew my nose wasn't cute.
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>>137512710
It happens when people only experience anime from those decades with extreme filters.
>>
Early 2010s Kyoani.
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I hate how the nose got pared down to the tiniest of dots over time.
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>>137509971
This.
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>>137512947
I think you just hate your own nose.
>>
>>137512748
80s mahou shoujo
Shows for lolicons disguised as kid's shows.
>>
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>Flat UI
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>>137513530
That's the best kind of mahou shoujo though. Well, after the ones that are for lesbians.
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>>137514259
Modern Kyoani-esque girls are full Krillin mode though.
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>>137513530
Wow look at all that shading.
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>>137510958
>>
I love Capcom's SF/Darkstalkers 90's artwork.
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>>137514813
hurr
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The Floof can not be denied.
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>>137512947
Spotted the Jew.
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>>137514512
Those are from the same anime. Same episode, even.
>>
>>137509624
I like all of them.
>>
>>137515094
Das teh joke
>>
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>>137515094
>being retarded
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>>137515094
I bet literally nobody ever noticed that before.
>>
>>137515163
>>137515172
[raildex intensifies]
>>
>>137509624
80s clothes
2010 face
90's blush
2000's hair

Perfect waifu, perfect style
>>
>everyone falling for the copypasta

literally this gets posted as a response to that picture, every time
>>
>>137512799
Colors got more saturated, and product placement became more accurate?
>>
>>137512799
>now
The first rebuild was 9 years ago
>>
>>137515241
I think the response is a copypasta too, I saw it word for word just the other day.
>>
>muh shading
>muh noses
bodies in general are drawn much better these days. boobs are drawn with more complex and natural shapes, nipples are more detailed, hips and thighs are fatter, vagina bones are drawn, etc. only a tiny handful of ovas 20 years ago had the overall quality even shitty battle harems have today. just go back and look at screencaps from tenchi. girls have narrow hips, wide shoulders, simple dots for nipples, and generally undetailed bodies.
>>
>>137516283
Bodies may look better, but anything mechanical sure as hell doesn't.
>>
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I always loved the late 80's to the late 90's
>>
>>137511434
very kawaii
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>>137516831
Depends if they try or not. Look at the remake of Evangelion, I mean the original tried to convery weight and did a very good job but they really went all out in the new one.
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>>137515094
Good eye detective
>>
>>137509624
Each decade has its own merits, but i hate the transition era (from cell to digital) the most. At that point anime lost lots of its detail, because the industry seems not quite ready. Pic related.
>>
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>>137509624
I like the 90's the best. I've always thought pre-00's anime looked the best.
>>
The current decade and some of the previous one. Say whatever you want you stupid hipsters, while all decades had their merits, the art standards have been steadily improving.
>>
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>>137518794
this
>>
>>137509715
Nah, hair is better now. I am not judging this by that picture, just what I saw myself. 80's face is god-tier, yes, but hair is much better today.
>>
>>137517921
>>137515163
>>137515172
It's a classic reply, you newfags.
>>
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>>137509715
90s hair and faces were way blockier and exaggerated than that.
It looks more like mid 2000s with more shading (Higurashi, Code Geass, Bamboo Blade).
>>
>>137520234
>Pretending to be new as a "classic" meme than a month one joke.
>Ever.
>>
>>137520401
>Pretending to be new as a "classic" meme than a month one joke.
I'm not sure I understand what you're trying to say, but "same anime, same episode even" has been around since 2012.
>>
>>137520422
The joke in itself is that it's from the same episode to mock the "what happened to anime" junk stuff like otaking posts.

Thinking it's a troll image is something a newer poster would think.
>>
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When it comes to drawing cute girls, 2010's is the best to me. They look very clean and soft. The round iris and the almost removed lower eyelash makes them look energetic.
I also like the soft shading and light colors, but in the next decade I would like to see 90's level dark colors and contrast of the shadows. like in Crest of the Stars to name an example.
>>
>>137514897
>gif
Christ. Did you save that from Geocities?
>>
>>137509624
We're living in the best time.
>>
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>>137520922
>>
10's are the best, with a few exceptions like the obnoxious "A1 face" that plagues shows like Sword Art Online and GATE.
>>
>>137517811
We're not talking about animation though, that's where these threads always get derailed so let's avoid that. Anyway the Evangelion designs are not good examples because they were very organic to begin with, and are also only slightly updated 90's designs. I also would like to point out that I don't think anatomy has gotten better, they have only gotten better at catering to people's fetishes. You can easily tell by a glance, that an average animator 20-30 years ago had spent much more time studying real humans, and thus was better at drawing abstracted charicature versions as well. The faces pretty much always come down to taste, they've never been bad at that, but when people started to learn drawing by studying manga, and made derivatives of charicatures, you can tell how the general anatomy is no longer made abstract in any convincing way. For example, look at hands in anime today compared with 20 years ago. I don't mean to bash you, but I think you're focusing too much on fetish details like vagina bones.
>>
>>137509624

80's-90's is my favorite. Though, I may be biased due to my age.
>>
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>>137515223
>this anon

Perfect bait
>>
>>137509624
00's
I simply love it
>>
>>137521001
>You can easily tell by a glance, that an average animator 20-30 years ago had spent much more time studying real humans
This is actually bullshit.
Specially considering we didn't have an unlimited supply of porn 3 decades ago.
>>
>>137521174
They studied people in real life and used the general learning materials that would have been produced for traditional art. Once anime fans who learned only from studying anime and manga entered the industry, the poses and angles they could handle drawing convincingly dropped on average. This is what Miyazaki meant when he said young animators hate looking at real people. I'm not that big a fan of his, but he's right here.
>>
>>137510870
>It looks like KLK if you take away all the good parts.
Never a better summary.
>>
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When did anime get "modern" like what year? Stuff from the 2000s looks like ass, Onegai Sensei, Air, Love hina, etc. When did things start looking good? Was it Haruhi? Even that looks a little rough around the edges by today's standards. What caused the change? Was it the switch from traditional animation to digital?
>>
>>137521420
>Was it the switch from traditional animation to digital?
Yes
>>
>>137521420
>Was it the switch from traditional animation to digital?

Pretty much.
>>
>>137520401
https://foolz.fireden.net/a/thread/82904067/#82906479
>>
>>137509971
Seriously. 80's is objectively terrible. No amount of "texturing" can make up for the fact that it's just awful.
>>
>>137521420
>Was it the switch from traditional animation to digital?
That was already in place in the early 00's. It just took until the later 00's for the digital look to become refined and not be blurry ugly shit.
>>
>>137521354
>Once anime fans who learned only from studying anime and manga
I firmly believe this is fucking impossible unless you want to take 100 years to learn anything, that's just not how drawing works. It's even harder if you want to animate.
>>
>>137521507
after 20 years faggots from 2036 will say that 10s artstyle is shit.
>>
>>137509624
2000>2010=1990>>>>>>>>1980
>>
>>137521420
The switch to digital had a tendency to look shit at first. Air was an adaptation of a Key VN so that's bound to look somewhat bad. Also in the early 00s there was a minimalist trend apparent in pretty much every original show, which I tend to associate with modernity.
>>
2010=1980>2000>1990
>>
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>>137509624
>what era of anime had the best art?

I'm gonna go with a lot of the other anons and say late 80's to early 90's.

I'm not 100% certain about the technical aspects, but I really, really, loved the darker edges and shading that older anime had- it made it look somehow more natural and more like a "movie manga" and less like an adaptation... If that makes any sense.

I still love what they do with Anime today, but often times it comes off a little over-saturated.

But I've been lead to believe that, that aesthetic wasn't a conscious decision but a technological limitation? Because they used film and nowadays we use computers??

At any rate: I like a good spread between late 80's all the way through the 90's and into the early 00's I think was a good period.
>>
>>137521542
You can learn how to create poses by drawing a sort of doll or skeleton underneath the character without really looking at people too much. There are plenty of guides on this that ensures you will never have to study muscles and stuff on real humans. Also, many styles have drifted further from real people over time, which requires more skill to pull off in a nice way, something that these people just don't have. If you haven't studied things to the point of intuition, when the character is highly abstract and normal reference points don't work, you're going to place shit wrong if you don't have it in your marrow.
>>
>>137521930
Can you even draw?
>>
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>>137521546
>2036 is only 20 years off

Hell yes, one step closer to Aqua every day.
>>
>>137521930
t. guy who doesn't draw
I bet you have some STEM degree, you fucking loser.
>>
>>137521974
>>137521930
>>137521542
>>137521354
>>137521174
>>137521001
>>137517811

Completely new Anon coming into this that has been trying to learn to draw for a couple years now:

If you study what things, people and animals actually look like and how they move you WILL be able to replicate a more realistic product.

If you study "translated references" or basically "images of an image" you're not understanding what something looks like 100% in reality- it's like the atrophic cycle in nature: The plant absorbs 70% of the suns energy and then the mouse that eats the plant absorbs 40% and so on and so forth.

Producing art is about communication, style is about producing "symbology" through art and so forth.
When you learn to draw from studying pieces of art work you run the risk of learning "symbols" as opposed to understanding communication.
Lots of artists stagnate or become worse because Art ceases to be about communication for them and becomes a process and they stop learning.
>>
>>137522086
>When you learn to draw from studying pieces of art work you run the risk of learning "symbols"
This is true, but you can also learn a lot from watching other people draw and the techniques they use.
Studying Loomis is arguably more productive than going to the park and looking at people.
>>
>>137521974
I dabble, but that has absolutely no fucking relevance. I have studied a lot of guides and there are different levels at which you can study something. You can learn to construct the abstract skeleton of a human used for sketching, and from there you can learn to make a very bland and average anime character. If you spend a shit ton of time practicing drawing real humans and looking at real anatomy with muscles, you will obviously be better at abstracting this shape convincingly as well. Young creators do not spend as much time refining their craft by doing the latter, they learn only as much as they have to until they can get away with not looking at people anymore and drawing moe girls.
>>
>>137510496
Okay, now find me five TV anime from the eighties and nineties that had three tone shading all of the time and not just in high-detail stills.

Oh wait, you can't because that didn't fucking happen unless it was an OVA where they had money to burn.
>>
>>137522086
This is pretty much what I mean.
>>
>>137522145
>but that has absolutely no fucking relevance
Yes it fucking has, criticizing the final product is one thing, criticizing how it was made is another.

>you will obviously be better at abstracting this shape convincingly as well.
No, you will not. Learning to draw real people won't magically teach you stylization. That's a whole different thing on it's own, and when you are animating you won't even have to use your own character design, you have to imitate someone else's art-style.

>Young creators do not spend as much time refining their craft by doing the latter
Can you actually prove this?
>>
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>>137516283
>vagina bones

wut
>>
>>137509624
They're all shit.
>>
>>137509624
ur mum :^)
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