First episode of Bubuki Buranki aka BBK/BRK airs in roughly 30 minutes
It's first anime original production by studio Sanzingen
Just like Arpeggio it's CGI
If the CGI is on the same level as Etotama's CGI parts it will be watchable, otherwise not so much.
>It's highly unlikely they'll do character animations at 24/30 FPS.
They need to take heed what video game developers do because it's such a bullshit they're cutting frames in a CG animation
>all these retarded faggots who don't realize that literally all anime is CGI and has been for at least the past four seasons
I already watched the 0.05 episode or whatever that showed like first 10 minutes of first episode.
That was like a week ago or more.
It looked incredibly fucking shit, like beyond bad and I'm not even a CG hater.
It was that fucking bad.
Not even gonna watch the whole thing.
I think you are forgetting just how disgusting RWBY looks.
Lots of cheap sounding sfx i'm afraid.
This was fucking great. It looks amazing for CG and they actually made the story and characters interesting despite it being somewhat generic.
Definitely going to be the underrated gem of this season
But I'll at least watch it all albeit skipping scenes every 30 seconds or so just so I could get caps and make stitches of the backgrounds.
Maybe it'll get better later on but I'm not optimistic.
I was hoping the CG wouldn't be so bad, but it really was, and that just drags the show down so much. I liked the story, although the second half did move really fast, and it had some nice world building. The 2D backgrounds are especially beautiful, but that just makes the bad CG stand out so much more. The models themselves don't even look that bad, they just need to up the frame rate and make the movements less clunky, but as is it's just dragging everything else about the show down.
Visuals and action are pretty nice
>starts on some space rock with magic and mechs
>10 years later it's Tokyo shounenshit
Yeah fuck you Japan. At least this semen demon is cute.
I didn't know this was CGI when I downloaded this, just sort of did it on a whim.
I wasn't able to watch Sidonia due to CGI, but I think the character design and wonderful backgrounds are really helping me cope. I think I can deal, but I'd definitely love it if they heightened the framerate some.
I'll be tuning in next week.
Also, what >>135886322 said.
Wow talk about starting off with an interesting concept at the start then throwing it all away. Also the ending scene reminded me of some eva shit. Hopefully it advances fast and doesn't become boring as fuck with little kids being emo.
So fedora has a gun what do the other bosses have?
Damn halfway through I gotta say
>not much retarded "molded plastic stabbed into an orange hair" design
>Some face detail
>Nice details on the clothes
>Good enough frames
>Some blur effect on the cg outline made it blend good enough with the background
Only bad thing is the soldiers/same models looked too perfect its kinda stand out.Now to see this quality in its entire season.
The only visually ok thing about it are Fairies designs. Otherwise, it looks like shit.
Its only advantage is that it seems to have actual story, unlike most of generic shit. Fujoshit bishounen generic designs of council doe not make it easier to watch though.
I liked the main villain girl's design, fedora and glasses are a bit generic but not that bad, black guy's yellow jumpsuit just looks stupid, and I'm not sure what about it, but I don't really like rabbit girl's design either.
Yeah, it's the same character designer, who's also the Donyatsu mangaka. I liked Kogane's backpack had Donyatsu on it.
Attention to details and pretty solid tempo during the whole episode.
Yet it's the fucking CGI.
I had small hopes since it's by the studio that did the EDs for Miss Monochrome, which are actually really good, but I guess it's too much to expect them to put more effort into their first original, and second full length show than in a minute long ED segment for a short.
We Eva next week.
>dropping hints throughout the first episode
>nobody going HEY SEMPAI CAN YOU TELL ME EXACTLY WHY THINGS ARE DIFFERENT FROM 2016 JAPAN?
>actual room for speculah
I don't know what's going on.
The lack of forced exposition was nice. I imagine the twin sister waking all the Buranki up has something to do with why the world doesn't look too great.
I assume there's no massive forest currently at Shinjuku?
Really good first episode. Awesome backgrounds, nice 3D, good characters, MC is a weakling done right: has a goal and works toward it, no whining, fast thinking. If main plot will live fto the first episode goodness, this anime will set the really high bar for this year's original anime.
I'm going to follow this, CGI looks beautiful for anime standards so far. It looks nice, something new at least. I liked Etotama too, guess I just enjoy new things.
Honestly I'm not a fan of CGI but i'm actually very hyped to see how it will turn out in the next 5-10 years. 3D anime won't replace hand-drawn but retards hoping 3D to fail are stupid, 3D well done can mix perfectly with hand-drawn anime and take a huge load off everyone, which means small studios won't be forced to have poorly drawn stuff to air and be doomed to fail because they don't have ANIPLEX funding them. So I hope japanese studios can improve themselves and by doing so improve anime itself, or at least working conditions.
Anime industry is flopping hard because of the current working conditions so this can say to people
>Hey you don't need to work 16 hours a day just to get paid with the equivalent of a meal.
Which means more people can get into it as an actual job.
I liked everything else about the show, but the CG was terrible. Both L&L and Komugi-chan had way better CG, and that's just stuff that aired today.
I'm not entirely against CG, but that's if it's done right, which this isn't, the models look fine, but once they're in movement they're clunky with low framerate.
Character animation still looks very clunky and robotic in 3DCG. It doesn't have to, but good CG animation doesn't seem to be possible within the limitations of TV anime production.
Some of the actions scenes like >>135892811 look pretty good though.
Looks really great by the industry stands. Nice level of detail and the characters are rather expressive. Some webms and screens here could pass for cutscenes of a decent budget game.
I wasn't looking forward to it, but after this thread I'm ready to give it a go.
It's anime related. Stop with the needless replies. No one is forcing you to watch or discuss it. Close the tab and go share your highly insightful remarks elsewhere.
Stop trying to fit in this much. No one is saying they would rather get CG than traditional animation, but all things considered this doesn't look as bad as all the previous attempts.
Much like >>135881807 it's actually watchable. It's not like 2D is immune to eye cancer garbage either. Every season is filled with badly animated off model shit. I'd take this over most modern Toei shows.
>Stop trying to fit in this much.
>No one actually dislikes CG, it's all trying to fit in
Please fucking kill yourself.
>I'd take this over most modern Toei shows.
>Take large CG budget and make 2D shows
CG is cancer and should disappear.
You have no idea how any of this works, stop posting anytime. This doesn't have a larger budget than your average show and killing won't stop cheap ass studios of outsourcing their shit to DA tier artists on the Philippines.
Feel free to keep with your tantrums as the leader of the anti CG crusade. This exists, there's worse first eps this season and discussion is on topic. Your anal devastation accomplishes nothing.
>You have no idea how any of this works, stop posting anytime. This doesn't have a larger budget than your average show
You're a fucking idiot. CG is more expensive than hand drawn. The animators get paid more on average, and the rendering process is expensive. Look up Disney's most expensive hand drawn movie, adjust for inflation and see how it completely pales in comparison to an average CG movies cost. Look at a an animators salary, and look at what CG animators get paid.
>Feel free to keep with your tantrums as the leader of the anti CG crusade.
And feel free to be completely and factually incorrect about all the shit you're spewing while pretending to have a point.
Sure, the 3DCG in this show is already surprisingly good and quite watchable. It's just not yet on the level of hand drawn animation and I'm not entirely sure it's getting there either. Will be interesting to see what quality of animation Sanzigen and others can produce in a few years. Either way, 3DCG is here to stay and I hope it improves.
The ones doing modelling, rigging, skinning and all the heavy lift get paid better, but they save it later in the process when it runs into basic posing and reused assets. A show like this hardly comparable to Disney level shit. Neither is the amount of rendering.
The only point you actually made so far is that you loathe CG on principle and that's extraneous.
I think even mediocre hand drawn animation generally looks more natural and believable than CG for whatever reason. Pixar quality CG obviously doesn't have this problem but 3DCG in anime always looks kind of jarring. Perhaps it's just easier to make passable low budget animation in 2d than 3d.
I think sometimes it's the outright medium differences, like under detailed cg models in a well drawn environment, plus small things like lighting consistency and matching color palettes.
>but they save it later in the process
Right. That's why CG still costs more across the board.
>The only point you actually made so far is that
is that CG is more expensive and you've yet to provide a single number to show otherwise, just vague generalizations.
Pixar has an insane budget that doesn't even try to emulate 2D, and it doesn't juxtapose 3D models against a 2D backdrop. You can make whatever case you like for 3D as its own thing being good, but 3D models in hand drawn anime, or 3D backgrounds with hand drawn models look like absolute piss.
Opposite to what? The numbers you provided?
Top tier CG might be more expensive, sure. Just as insanely detailed 2D with high pedigree key artists and a shit ton of key frames could easily top most moderate CG projects budget.
We have no idea what's the budget on this, but it's fair to assume giving the industry reality that it's not some exorbitant sum. They are not burning money here, just making most of what they can.
The problem is not even his opinion. I share his preference for traditional animation. What troubles me is /v/ tier interjections like these (>>135903676
>>135903925) in attempt to deter the topic.
Or you are gonna argue that linking to other boards needlessly is not a herd mentality practice?
Damn just watched this, those fights looked great fucking great.
And that ending got me excited as fuck despite not being anything "new"
>If I have Oubu I can make it back up to the sky!
But honestly what hooked me the most is the scenery porn/art and fights, it's gorgeous. Also The story doesn't seem bad so far at all, I'd like some explanations next episode though.
That's what I said.
Anyways I thought it was pretty good tbqh. Although I'm hoping they bring back those evil robots from the beginning. They were pretty creepy.. Although the bad guys seem to be using their power or something since mr fedora had the same eyes on his bullets.
Where'd the sister go though? I'm guessing she's the evil red head now? I remember her power being red colored.
>Just as insanely detailed 2D with high pedigree key artists and a shit ton of key frames could easily top most moderate CG projects budget.
Literally the most expensive 2D movie produced doesn't begin to touch CG budgets. You are objectively wrong.
>/v/ tier interjections
It was definitely better than expected, seems like this season underdog so far. Future eps will tell if it's a underrated gem or just a failed experience.
Yes. There's some pretty good backgrounds too. Wish they could fix the fps and keep the animation smooth on all scenes. The fighting looks pretty great, but other parts are still jarring.
>Literally the most expensive 2D movie produced doesn't begin to touch CG budgets
Again you are accounting for high level shit. Look at that generalization. Are you completely out of your mind? So going by your post this show just by virtue of being CG animated has a movie budget? And not just any movie, no any CG shit is inherently more expensive than a golden age Disney film.
>Again you are accounting for high level shit.
>Just as insanely detailed 2D with high pedigree key artists and a shit ton of key frames could easily top most moderate CG projects budget.
Is what you said. You brought it up. You are objectively wrong. Do you even read your own fucking posts?
The backgrounds are gorgeous and all seem to be hand drawn, but since some of them are so painterly it really jars with the CGI. It's not really bad CGI, but seeing CGI main characters in a hand drawn environment was strange since usually it's the other way around.
If you torrent HS(8bit) then I'd recommend SplashPRO EX.
I always have problems with all those weird 60fps stuff but this player doesn't make them look wonky, I mean with the interpolation and stuff most programs accelerate the video or the interpolation goes to shit "fusing" frames.
This player doesn't really have that problem. I watched Sidonia with it and now I tried with this anime. Looks great.
And you completely missed the point.
>could easily top most moderate CG projects
Key word there is moderate. Does this show looks anything like these?
No, it's just a lower tv budget take on CG animation, but this time around with more technical proficiency than most Japanese counterparts. That's why some are praising it here.
Put the costs of Bubuki Buranki against a anime movie or a 6 million traditionally animated film and it fucking pales in comparison. It's most likely not even among the most costly shows this season. And this shit is getting really sidelined with all these /co/ goalposts.
>And you completely missed the point.
>Bring up the cost of top tier hand drawn
>"Oh, that's not what I meant."
>Key word there is moderate.
Define a moderate CG production and give an actual budget.
>Put the costs of Bubuki Buranki
Ok. Give me the actual cost. Go on, I'll wait for an actual number instead of "Well that wasn't what I meant. I was speaking in general and hypothetically."
>Are 3DCG-based animes cheaper to produce?
3D modelling and rendering is often faster than drawing each frame, since all the 3D models can be reused and the 2D animation frames must be redrawn from various angles. Unless you're a cheapskate show that reuses the same poses and facial expressions over and over. This isn't a problem with 3D animation, since most of what it takes to do a different look is to change camera angle and rotate model's limbs.
It's supposed to be faster than 2D, but it may actually be more expensive, in theory.
we can compare differences in 2D and 3D process to identify possible savings.
First, lots of the anime creation process is same. Directing, writing, character design, screenplay, dubbing, marketing are all same. So there are no savings there.
Second, 3DCG has bigger up-front cost, because you have to create the 3D models. This is especially problematic for characters, if it is main focus of the show. It is less a problem for mechanical stuff and backgrounds, because they are easier to model and many shows already use 3D for those.
Third, the animation. Animating mechanical things is easy because you have low number of moving parts and their order of freedom is low. Humanoids on the other hand are hard to animate and even harder if you want the movement to seem natural. And the complexity goes up as character interact between each other and environment.
So if the show is primarily animating mechanical things moving around then there is big chance of saving some money. If the show is about characters and their interaction, then I guess there is no much saving and the primary purpose of using 3DCG is to maintain consistency.
I think that most of the success of 3D comes from the ability to change shots without having to completely redo the scene .
>Humanoids on the other hand are hard to animate and even harder if you want the movement to seem natural. And the complexity goes up as character interact between each other and environment.
then don't use it for this FUCK
No CG is generally more expansive. Even in the western end, or better put specially in the west. Not even arguing that. It also takes less skill and saves time. It's easier to colorize, easier to light and revise.
But there's CG budgets and CG budgets shit like Tangled is in a entirely different world than How to Train Your Dragon the tv series or fucking Sidonia no Kishi. In the same way Aladdin or Akira can't be compared to a flash animated cartoon or a Manglobe production.
The other guy is going on circles and asking for insider perspective for a long time now because grasp this simple fact. This is not a high tier CG budget production. He keeps bringing up entirely different realities like Disney and Pixar films to deflect it.
This is just a regular tv show made on a regular tv budget, the japanese don't have the technology nor the public bias to justify expending way more on a CG animated series. It's simply not profitable otherwise. He can keep believing they could fund three other shows with the resources applied here and that CG shouldn't exist. I don't give a fuck anymore.
The thing about CG is that you don't need to overwork yourself every single day for pennies. You don't need a lot of key-frame animators doing the same shit over and over.
One person working with 3D can probably do the same or more than 3 different hand drawing animators.
Or you can just pull a Kyoani and learn how to budget and pay real salaries.
>I don't give a fuck anymore.
>I don't have a single hard number to back up a single fucking inane "point" I've made, so I'm going to go ahead and do some meta-complaining while still pretending anything I say holds merit
I've made my point quite clear. You haven't refuted anything I said. Or backed any of your claims either. As the one arguing this has a higher budget than other shows this season the burden of proof is on you.
Since common sense is not your forte.
>Desktop PCs are lined up at the offices of Polygon Pictures in a manner similar to game production company. Its staff does not work on weekends, and overtime work is not done. In an example of its efficiency-oriented process, vacant PC stations are used to render videos overnight.
>I've made my point quite clear.
Yes, your point is that you pull generalizations out of your ass and don't have a single number to back anything up.
>You haven't refuted anything I said.
Yes I have. You just wave it off with "Well I don't need to explain anything I said, it's intrinsically correct."
>Or backed any of your claims either
I've given more numbers than you have.
>As the one arguing this has a higher budget than other shows this season the burden of proof is on you.
CG artists get paid more. CG rendering is incredibly expensive. Traditional animators get paid peanuts. Now you go ahead and show that CG is somehow more cost effective with actual numbers instead of generalization. Remember, burden of proof means you need to give facts and numbers instead of pulling shit out of your ass.
>Since common sense is not your forte.
You don't have a shred of common sense.
>why Kyoani are so awesome and why other studio can't pull that off.
There is literally no reason, you idiot. Nothing is stopping other studios from adopting their business practices.
Because KyoAni has money from their retarded sheep that buy every single moeshit they release, that's why.
Clear example is /a/, last season
>This girls are so hot
Japanese are the same.
Hand-drawn Studio animation
>T-they don't want money because stuborness!!!
No fuck off, there's a reason they don't do it. The reason is that KyoAni has a permanent staff that gets backed up by the huge amount of money they make every year with their anime. Everything they do is a financial success, nothing KyoAni does sells lower than 5k
>I've given more numbers than you have.
Common knowledge shit like CG animators get paid more on average. Without taking in consideration you also need less animators than in a traditionally animated shows.
Other than that all you brought up was Disney blockbusters which is really futile considering the topic.
>They do interesting anime sometimes
As in? FMP? Haruhi?. I'd say Amagi was really fucking fun and that Hyouka was a hate it or love it anime but that's it.
Everything else they do is sameface shit. Unless you want to tell me fujobait, chunnidrama or yuribait garbage is interesting.
>I rate anime depending on their faces
Fuck off, this isn't /v/
Also Euphonium was a masterpiece, like it or not.
Maybe they will explain it next episode? When they explain EVERYTHING ELSE THAT HAPPENED DURING THOSE FUCKING 10 YEARS?.
Jesus one does not need to be a genius to know how storytelling works anon.
Anyways as for MC, he probably doesn't know the "name" of the powers, kind of like Goten shooting a kamehameha without knowing what it is. He's clearly only interested in going back to his mom and the rest we'll learn eventually.
Nichijou sold nothing and was wildly expensive. A lot of their other works sell well because they're well animated. Guess why they're well animated? It's not budget, it's planning.
>Common knowledge shit like CG animators get paid more on average.
Which is still objectively more than the 0 numbers you've given.
>Other than that all you brought up was Disney blockbusters which is really futile considering the topic.
Which are also still real numbers you haven't refuted or brought up a counter-point against.
So, are you ready to give any numbers or facts yet, or would you prefer to keep talking out of your ass?
Regardless of whatever shit tastes you have, Euphonium was amazing. Accept it already because you look retarded.
>Implying other studios wouldn't use Kyoani's production model as well if they could
The studio that made the brs anime. Which means we can expect at least a few good looking fight scenes, and the ost isn't too bad.
But the CG during casual stuff like simply walking somewhere was so stiff I can't believe professionals were doing that.
That's beyond saving money, just making the animations smoother isn't that hard when the models are allready in place.
Even shitty amateurs on youtube are doing better jobs at this.
Here you go. A nice read low budget AS CG show that costs less than the regular cartoon network traditional animated series. Also serves as a reminder of how japanese are underpaid since animes average on $153,846 for ep.
Way closer to the case at hand than the absurd Disney shit you were forcing. Adjust it to the japanese reality of budget saving and it's not inconceivable that this show falls in the outdated average of $153,846 per ep given proper adjusts.
>Talk about average shows and cost vs benefit
>Pick bargain barrel CG that looks better than absolutely nothing
>Say that it costs less than American cartoons
>American fucking cartoons
Holy shit, you're an idiot.
Are you out of mirrors? The irony palpable, your flimsy argument relied on American CG Blockbusters, you fucking dimwit. I got you a case of weekly low budget shows (by American standards) were CG is more costly effective than 2D. It hardly matters with Adventure Time and the likes.
Studios are extremely secretive with this shit. You asked for examples of low end CG shows. Now fuck off or do the leg work on this golden egg chase to bring up budgets of japanese animated series.
>your flimsy argument relied on American CG Blockbusters
My argument showed that expensive CG will always be more expensive than high end 2D. All you've showed is that cheap 3DCG exists. Shows like Tekyuu and KMB cost next to nothing to make, so what does saying "cheap CG exists" accomplish? I want you to show me how a CG of comparable quality to a 2D show can actually save money, because all we've shown is that higher end CG is more expensive, CG animators and rendering is more expensive, and cheap animation exists on both fronts.
>by American standards) were CG is more costly effective than 2D
Completely irrelevant given the insane budgets that American animation has. It is in no way comparable to 2D animation in Japan.
I think it's better stop now because we are on entirely different pages here. I'm not disputing your first statement that expensive CG will always be more expensive than high end 2D.
I'm arguing this show is closer to the second scenario. That americans have insane budgets is well known, all because their animators get a fucking living wage. But that also applies to their 3D animations so that a shit looking CG show cost less than a shit looking 2d show in this milieu is in fact substantial.
Of course we can't make a direct parallel because we lack hard numbers on the elevens side. But really just stop for a moment and consider what they have to gain here to justify spending more than average on this show? What interests would they have in this? How would it be profitable if it costed way more than the average show? Who is baking it? Isn't it more reasonable knowing the degree the japanese will go with the cost cutting practices and saving money on production that this is within the usual limits? Marginally above the really low end shows, but not costly enough to surpass high end seasonal stuff?
>But that also applies to their 3D animations so that a shit looking CG show cost less than a shit looking 2d show in this milieu is in fact substantial.
American 3D costs and 2D costs are not comparable to Japanese 3D and 2D costs. Why would you use one as a stand in for the other?
>But really just stop for a moment and consider what they have to gain here to justify spending more than average on this show?
>"Oh man, look how much money CG makes in America and how popular it is! They have all this talent and technology they're putting out, we should get in on that to replicate their success!"
It was successful marketing by the jews in America.
Animation before the timeskip was really jarring and jerky, after the timeskip it was way more bearable and looked good in certain instances.
Seriously, everything with the little kids was dogshit.
On a more topical example most of the AnimatorExpo shorts had similar budgets and time limits and the project had shorts consisting of both styles of animation and beyond if we include the stop motion made by Anno wife, but I doubt she had the same constraints of the others.
The bigger variable there was the talent.. If CG was that much more expensive on the anime industry you wouldn't see a significant number of 3D shorts in the mix.
Sanzigen is specialized in CG that's what influenced the call here, they are staying true to their guns and have a better grasp than most studios thanks to past experience.
It's still far from perfect and nowhere near the American multi million industry standards, but it's better than past ventures. CG is not my cup of tea either, but it's inevitable nowadays and at least the nips are trying to play catch up now.
>On a more topical example most of the AnimatorExpo shorts had similar budgets and time limits and the project had shorts consisting of both styles of animation
Good point. So we can see that under similar sets of circumstances like time and money, we can get CG that looks like shit, or hand drawn that looks absolutely amazing.
It's fair to assume there is some GSC money on this. On their studio page there's mention to GSC, but I don't know the specifics. It's all in moon. They might do 3D modeling for their products.
Well, not bad overall. There were a few moments where the CG looked a little awkward but it was definitely step or two above Arpeggio or Sidonia, and far better than pretty much anything else that Sanzigen has done. Frame rate aside, the colors and lighting were done well. The background art is fantastic too. It's a shame that the sound effects sound so crap, just like Heavy Object and Comet Lucifer last season. Aketagawa Jin is a very experienced sound director, has he gone deaf or something?
By the way for all those complaining about frame rates, Sanzingen literally renders their 3DCG in full animation and then removes frames, along with other tricks like adding imperfections to the perfect lines 3DCG rendering produces to try to make it feel more like anime animation. They say that the Japanese viewer would find it jarring and not like it if they left it at the full animation rate because it wouldn't feel like the anime they are used too. So the low frame rate actually takes more time and effort than the high framerate stuff. They have to manually remove frames to achieve the effect of limited animation.
See picture related, President of Sanzingen being interviewed about how they made the 3DCG for Black Rock Shooter TV.
I'm sure some people will find it interesting and informative, and even counter intuitive that the low frame rates actually mean more budget, time and effort has gone into it rather than less.
Sounds like the reasoning for keeping the standard framerate of film, but there's gotta to be a way to improve it on their case. While on most action ones they achieved a nice balance it looks a bit stilted on some scenes.
Some of the imagery is pretty decent
I think that they can definitely improve in making the 3DCG not so obvious by paying more attention to adding imperfections, a lot of the time in this show the 3DCG really stood out against the painted backgrounds because the lines were just too sharp, sometimes they got it right but that takes time and effort. They could also get better at timing the frames they remove I think. You know paying more attention and getting more skilful at choosing which ones to remove. Like how a good traditional animator can vary timing to achieve certain effects.
Also the character acting in a lot of CG stuff just seems to come off as very mechanical. I think they could put more time and effort into that to make it feel more believable. Especially when it comes to expressions, maybe it is just how the lines move so perfectly in the same way every time where as with hand drawn the specific animator will draw each expression slightly differently each time.
Also looking at stuff like
I think some of the stuff that makes it obvious is there is just too much detail in the shading. Most anime would never have that level of smooth changes in shading in response to light, look at how the shadow moves as her arm reaches up for example, it moves across the arm way too smoothly.
This feels weird. 24 episodes for an anime original, a 3D one no less.
Now don't get me wrong I loved this first episode but we all know Japanese don't really like 3D. So it feels off a studio would pay so much effort into something that will without a doubt flop.
I'd be happy if it's good an gets nice sales though
Will there ever be something that surpass Etotama?
Production Committee is huge and KADOKAWA head it. Doubt the studio is pouring too much into it to be honest.
How hot will Kaoruko look now?
>mfw CGI is the future of anime.
Etotama was enjoyable as fuck, Sidonia and Arpeggio being clunky can be forgiven because they are early works by Sanzigen. It's like early 2000 again.
This man is your friend. He fights for freedom.
The mum was a right cutie.
Fucking Kaoruko, ruining everything.
Between her going 'YOU KILLED MY FATHER' retard and enemy troopers not shooting at spearboy even though he's at point blank distance I just can't take the show seriously. Will probably watch non-seriously and end up dropping, like what happened with God Eater.
Was actually pretty exciting. I wish more anime had openings that weren't nonstop awkward exposition.
But people need to be spoonfed from the very first minute or everything will be too confusing. It's not like you can just subtly explain the world little by little to the modern ADHD crowd.
inb4 their parents are actually the bad guys, them using the thing actually hasten the inevitable invasion of earth but launching only one of those robot lessen the destruction earth might be having thus saving humanity and give them time to prepare.
Maybe I'd like it more if it wouldn't be shitty CGI.
Rest was kinda mediocre, neither bad nor especially good. Guess I'll watch the next two episodes even if if's ugly.
Those retarded 3D designs remind me of RWBY shit.
>Good guys have blue power.
>Bad guys have red power.