>>135648769 Well no one is talking about animation, and I don't think one side is better than the other. But you can't objectively say that the art style is the same on both sides. They are different and the "old style" is never coming back.
>>135648769 >quality of animation depends on how much budget it had That's good to hear, up until know I thought I had to work hard and hone my skills to become a good animator. I should have just thrown money at it instead.
>>135649735 I'm assuming you know very little about how production works (this isn't exclusive to anime either). Likely they'll have been in the business for a longer time, possibly even former animators or directors themselves, which means they've got connections and they know talent. They also know people who know people that have talent and have connections. In short, they serve as a nexus for a network of very talented people (including animators, writers, directors, composers, VAs, songwriters, etc.). They also have the ultimate responsibility to make sure all the parts come together successfully. If we liken the director to the captain of the ship, the producer is the admiral standing over his shoulder making sure the entire exercise is fruitful.
A good admiral makes sure his captain has all the best tools possible and occasionally will weigh in with an outside perspective to augment and strengthen a captain's already capable knowledge.
Let's call an animator a Seaman recruit or apprentice or what have you. Well would you rather that the officers in charge of them are talented or bumbling idiots? No, and while Captains do assign ranks and such, they can't be responsible for everything the animators at the bottom of the rung are doing, so the director brings along a trusted warrant officer to serve as his animation director and keep the small fish working at peak.
It's not a perfect analogy, but I hope it helps.
Furthermore, as it isn't perfect and the staff can oftentimes move around studios very easily and aren't enlisted or commissioned all the time, the producer can use money to entice the better captains and their trusted staff to collaborate on a project. If you have a larger pool of candidates to choose from thanks to a larger network (and that money to bring in the best people), you can create all the dream teams in the world. Although there's still no guarantee of success--see Aldnoah.Zero for a recent example.
>>135650299 I'm not sure this is a good analogy for /a/, but it's like a sports coach, particularly American football because of the large number of roles and big staff. Coaches belong to a tree of people that they worked under or with that they can bring to a program. The most sought-after coaches in the country are often prized because of the tree they belong to. The Urban Meyer coaching tree has spawned new successful head coaches at MANY schools, and the reason he has such a high winning percentage is because of his deep web of connections, such that he can keep filling in qualified people for jobs even when the old ones leave for a bigger job.
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