>foot slips because a lack of traction with the ground
>somehow propelled forward despite not even having enough traction to stand up
>>You are propelled forward precisely because you're slipping
Confirmed never slipping and falling on anything. The only direction you're propelled when you slip on a slick surface is straight down. Even if you were already moving forward you'd fall to the ground very quickly while continuing in the direction your momentum was carrying you, you wouldn't suddenly gain lift like in >>119869231
>Confirmed never slipping and falling on anything.
I fall down regularly. I just don't pay a lot of attention when I'm walking. I'll agree that OP's webm is stupid (which is probably mostly due to minimum budget and animation), but falling forward is a reality.
Look at the webm, her feet slip on the floor almost exactly as if it were ice, they slide over the surface without gaining traction.
Look at the webm, she's clearly airborn, not touching the ground at all. Even if her hands were on the ground, they'd be pushing her away from the guy in order to straighten her body up as she stood with her legs, which is how a normal person stands up.
In order for her to fly like that she'd have to have been pulling herself with her arms toward him and then let go of the ground after her feet left the ground, which still wouldn't account for the lift.
In reality, if her foot had slipped like that as she was standing up, she would have slammed her face into the ground.
>>what is feet rising faster than center of gravity is falling
If you start flipping forward when you already have upwards inertia, this can actually happen. Which is what happened in OP's webm.
>>Look at the webm, her feet slip on the floor almost exactly as if it were ice, they slide over the surface without gaining traction.
You are so stupid.
This is correct. You don't gain horizontal momentum unless you provide a kick, and if losing traction is what caused the fall, you're not going to gain any horizontal speed.
This is in contrast to tripping *over* something, where you might try to plant your other foot after tripping and inadvertently kick yourself forward instead of putting pressure straight down.
Then I'm asking you to justify this argument >>119869694
If she had no arms on the ground, then there is no possible way she could have gained lift. If they were on the ground, they would have been pushing her away from the direction she flew.
I know they can rise faster than your centre of gravity, but watch the video a few times and you'll see how ridiculous it looks. Her legs stay at around the same angle, when they would need to shift quite a bit for her feet to practically stop moving and then start again mid-air relative to the ground frame.
Then why are you talking about something irrelevant to the webm? The thread is about the webm and what's happening in it, if you acknowledge that she's not "falling forward" then you're just being contrary for no reason.
Most likely case was that she had her hands on the ground, pushed up to attempt to stand up, she miscalculated the torque required to stand all the way up, began to fall forward, put out her hands instinctively but the angle of her arms due to already forward momentem caused he to push against the ground in a backwards direction causing more momentum in a forward direction and thus her "flying"
>>This is correct. You don't gain horizontal momentum unless you provide a kick, and if losing traction is what caused the fall, you're not going to gain any horizontal speed.
You're assuming that she never had any traction, but she did. She had traction which caused some horizontal inertia to her center of gravity. Then she was going to compensate by stepping forwards as she stood up, but she didn't get that far. Until the point she slipped, that's a very common way to stand up lazily with a lot of unnecessary motion. She lost traction afterwards because she messed up somehow and lost her relative gravity to the floor, reducing the pressure her shoes had to the ground and letting them slip, causing her leg's force to expand along the ground instead of into it, making her spin forwards. It's a series of like four tiny interactions. First, she's getting up. Second, she puts a little too much force into standing up for one window of time and too little the next one, causing her to lose traction. Third, the reduced traction results in her shoes sliding along the ground, and her center of gravity being accelerated slightly further forwards. Fourth, the spin induced by the previous interaction causes her feet to lift off the ground. The only things the animation in the webm got wrong was the extents of things, but you can literally see how bad the keyframing and inbetweening is, so it's just QUALITY animation. But it's not QUALITY physics.
>she had her hands on the ground, pushed up to attempt to stand up
Nobody does this unless they are lying prone on the ground. She was prostrating herself and sat up, at most she'd just use her arms to stead herself while bent over, they'd be pushing her backward, not forward, while performing this function.
>began to fall forward, put out her hands instinctively but the angle of her arms due to already forward momentem caused he to push against the ground in a backwards direction causing more momentum in a forward direction and thus her "flying"
That makes absolutely no sense. We can see that she flies in an arc, she didn't "fall forward" and then gain momentum. In the first place there was nothing to make her fall forward, and once she lost her footing, she was airborn, we can see that clearly in the webm. Her hands lost contact with the ground after her feet did, she held them up uselessly as she miraculously few in an arc, her hips rising above her head even, showing that the momentum didn't come from her arms at all.
>Nobody does this unless they are lying prone on the ground.
People with weak legs do, either way here's a diagram
That's not what happened at all though. In your drawing the feet maintain contact with the ground the whole time and then she launches herself forward after losing balance.
In the webm her foot slips as she's standing, then instead of faceplanting she flies up int he air.
>Explain the lift then.
You are obviously talking about the lift here. Yes, the lift, not the fall. The fall and lift are completely different parts. You have to lift before you can fall.
Fucked up on the third frame, the feet are supposed to be off the ground
We can assume that if her hands were on the ground when that part happened (not animated so it is a mystery) then that was the course of her trajectory, if her hands were not on the ground then the scenario is improbable
Even going by your drawing, there's nothing lifting her up into the air. She wouldn't be able to fly along parallel to the ground like in your diagram, let alone gain lift, she'd just head downward with forward momentum.
"lose your balance" ~= "fall". You're conflating completely different interactions. Let me boil this down even simpler than I already have for you. Step 1: start pushing body up. Step 2: losing traction. Step 3: she starts flipping. Step 4: the flip causes her feet to come off the ground, because she's spinning faster than she's falling, because he feet shoved the ground so hard in step 2. Step 5: minor friction from step 3 and poor balance during step 1 result in forward inertia. It's that simple.
>Step 1: start pushing body up. Step 2: losing traction. Step 3: she starts flipping. Step 4: the flip causes her feet to come off the ground
This doesn't describe what happens in the webm at all. She slips, loses all contact with the ground, and then somehow flies upward. I have no idea why you can't follow a simple series of events when they're animated out for you.
A forward tumble is still moving downward. In the webm she is clearly moving upward.
Why do you guys keep talking about theoretical situations that have nothing to do with what actually happened?
This is the dumbest thread I have ever seen. Are people seriously trying to argue that this gif makes sense?
Except it does, it's just animated like shit. What I described is exactly what would happen in real life if someone had poor balance while trying to stand up, twitched out while trying to, and kept trying to expand the space between their hips and the ground after losing traction and falling fowards. Of course, the apparent lift is optional; that depends on how hard you push yourself, but you can make it happen if you're bad enough. Maybe you're just too stupid to understand basic cause and effect.
>it's just animated like shit. What I described is exactly what would happen in real life
In otherwords: it's not what happened in the webm, it's a real life approximation you made up to make it seem plausible because what ACTUALLY HAPPENED in the webm is totally impossible.
No, I said this in the first place. It's animation QUALITY, but what happened could totally actually happen in real life. It's not impossible. Are you too dense to understand that fiction is full of shit that nearly never happens in real life, but sometimes does, and that's part of the fucking draw of fiction?
>I don't understand how center of gravity works
So what this really was, was some kind of advanced face-to-dick pinning move, and then shifted to a face-to-pussy pin.