Is this the future of VNs in the west?
At the rate it's going Sekai Project will get over a quarter of a million dollars. I know VNs are not cheap to localize but when the fans are basically paying for the entire project, what risks are the company's taking here?
Well, it depends on where it will be sold. For one thing, if it will only be sold in America (I know Clannad has many fans in other countries), then people could feel that they have been ripped off.
Kickstarter acts like an LLC and nothing more. Companies don't take on the entire financial burden by themselves. If this is what it takes to get decent visual novels here in the west then so be it. Manga Gamer and Jast constantly shit the bed when it comes to getting decent visual novels localized.
I'm on the fence with that. On one hand, it gets translated, especially Clannad since it had a terrible fan translation. But on the other, exactly how much of my money will be going to the creators if I buy a localized copy, when I can already buy it directly now?
I wouldn't mind if they just kickstarted a few VN and then put the profits towards more.
However they are just putting up a kickstarter for all their shit. All the risk is on the consumer and the company gets all the profits. It's bullshit. Any fucking anon can put out a kickstarter.
And say what you want about translation fees, but the company should definitely be funding licensing costs themselves. Think about it. The product is already out there, so your money is literally going to costs for the company to be able to be able to sell it and make profit for themselves. That is 100% horseshit.
There was a thread about this just earlier today
that got deleted by mods because it was about SJWs and how their biases when reviewing anime were based off of knee-jerk reactions that make no sensewhere ANN reviewers talked about how they tried to play FSN and either couldn't finish it because they couldn't stand the translation/writing, or because they thought it was rapingly sexist.
Maybe someday we could lift our ass and start crowdfundings for this kind of shit also, except we'll make it completely free for anyone.
So it'll be like a one-time collective front payment things.
>I just hate VNs getting exposure
The same thing could be said for anime/manga in general.
Except there a a ton of untranslated VNs, and more exposure might help do something about it.
So what is wrong with the original translation done by fan translators and just who are these so called professional translators Sekai Project is hiring?
Aren't many professional translators just amateur translators as well who only unfairly get called professional just because they get paid to translate instead of doing it for free?
Because, face it, it's not like Sekai Project is gonna shell out a lot of cash for actual expert translators who translate Japanese legal documents or medical dictionaries/texts into English because those experts aren't gonna waste their time, translating VNs, in the first place.
>what risks are the company's taking here?
The risk of running out of already translated game to re-release with the "IT'S OFFICIAL!!!" sticker.
After that they have to work for real you know? The horror.
Good for them that they still have LB, Rewrite and all the others so they should be fine until 2020.
>Is this the future of VNs in the west?
Yeah, a future that looks exactly like the past.
>We licensed all of Nitroplus VNs!
>Fanlators stop now!
>We're going to work with you to use your scripts
>Your scripts are shit, we're rewriting them
>5 years later
>No Nitroplus releases
I was talking about VNs.
And is ~150k really the cost of licensing and translating a 50 hour VN?
Is there further cost for licensing maintenance or some other bullshit?
If non, why can't we start crowsdfunding shit non-profitly, so that extra money doesn't have to go to filthy middlemen.
You're promoting clickbait and those threads that mention sexism or whatever tumblr crap somehow bring out all the attentionwhoring fujoshits on /a/ who also happen to be tumblrtards thanks to those 24/7 SnK/Free generals.
Besides, mentioning ANN reviewers much less their posters has always been frowned on /a/.
The only time /a/ accepted mentioning them was trolling ZAC over the Ore no Imouto leak that happened years ago and then ZAC got burthurt and started posting on /a/.
No one on /a/ gives a fucking about ANN reviews either.
The only time you should use ANN is posting a news annoucement article or looking up a VA or director or anime credits, etc.
/a/ and me could care less on the other hand, how much trouble ZAC or one of his fat fuck hambeasts had with playing a VN much less installing it.
Then go learn Japanese and quit bitching.
It's either they get more exposure and get translated or they don't and you pray some random bloke decides to pick it up as a fun school project.
You cannot have your cake and eat it too.
VN translators have to have a large amount of cultural knowledge to draw upon and the ability to translate different dialects and slang. Professional translators have to deal with technical terms usually written in standard dialects
Would rather learn moon at this point.
They seem to be working very closely with Key. Every decision they take it's like they have to run it by them, I imagine this is almost like they're really just publishing it for Key instead of licensing it.
So, let me get this straight, Sekai Project gets over 220k from kickstarter AND they get to make even more money by selling the product to fans when fans paid for the entire localization. What a load of shit. Fuck that. No way in hell it costs over 220k to license a game made in 2004.
It costs $140k to license the game, voices, PS3 port upgraded graphics, hire translators, produce physical copies, and pay the KS fee. That was their goal.
They met their goal. Now everything they make is extra. Because they've made so much more they already announced that the physical game will be upgraded to also include the physical artbook and soundtrack disc, and be as close to the original high quality Japanese release as possible. They'll then announce stretch goals like ports and lord knows what for the extra money the kickstarter makes.
People who don't understand what Kickstarter is like annoy me.
How much profit do they actually make? They probably can't afford to license an entire game with extras by themselves; if they could, they wouldn't be asking the fans to do it for them. This company is literally being run by the fans.
That doesn't change the fact that they are able to create their product with the money they got from crowdfunding and still keep the licenses so that any future profit from purchases of said product will go to them.
They are basically free getting funds from fans instead of loaning them from the banks like any other businesses.
But its still a company, company's have to spend money to make money. kickstarter bypasses all that and puts almost all the financial risks on the fans. That's a terrible way to do business.
All the people backing it were potential customers who won't buy the game after it's released because they'll already have gotten it through the kickstarter. They're either making less money or the same amount by doing this as they would licensing it the oldschool way.
Best case scenario will be release with optional h-scenes, though if Frontwing don't have that release themselves, I don't know if they'd allow Sekai to mess with their game to make one.
>People who don't understand what Kickstarter is like annoy me.
>There are people expecting a finished product
Ok it's a vn so it will be finished. But it wont be a good quality thing, becuase it's kickstarter.
So much regret.
>But it wont be a good quality thing, becuase it's kickstarter.
Well, the Grisaia fan patch already has proven quality. All it needs now is the popularity to back up its release.
They aren't because they are neither offered stock in the company nor have they been included in any actual federal protection laws nor specifically mentioned because Congress is still slow as shit about crap that has to do with the internet and that shitty internet tax is probably gonna be delayed or ignored.
>People who don't understand what Kickstarter is like annoy me.
How is this a kickstarter? Fans funded the entire fucking novel. That's not a kickstart, that's secured financial revenue to fund the entire project. There is no kickstart here.
A dev makes a risk and pays for a product to be translated and released elsewhere.
Here, there is no risk and the product only gets the green light when they garuntee costs are covered. Then you have additional money when KS goes over, and finally you have the customers who buy the game after localization.
Here there is no upfront cost or risk.You're full of shit.
>Are you a buttblasted banker or something?
Nope, I wish. Maybe if you stick to a proper discussion and don't resort to ad hominem, it'll be longer for people to discard your opinion.
>So what if they're a business of the 21st century who don't use an old and busted method of funding like bank loans?
It's a problem if they are making money with little to no starting capital/funds. It's even more of a problem if they are the only one doing it and monopolizes the market. Fortunately, other companies such as JAST exist.
It would have made some sense if they were at least selling company shares at bloated prices or something.
Crowdfunding projects are at this point at the level of scams. This is the most dirty and pathetic way to do business right now.
This is the dumbest post I've seen tonight, and that's saying something.
>all those shitty anime licensed by an otherwise good licensing and localizing company
>all those great anime licensed by a dirt cheap licensing company who gives material to a shitty quantity-over-quality localizing company
>the fans have no say in what they should or shouldn't license