>>116497182 Well, you only get 50 cards in a deck, so you can't run a lot of every character. Didn't mean to imply you had access to only one character to build the deck with. I was just wondering who your favorite was.
>>116497321 The required moon runes for this game are retardly small. I can recognize an effect on a japense card by the shape of the punctuation on the card. Plus they're a bunch of translations online you can use. >>116497344 What do you mean how do you play against Japenese cards? Are you talking about strategy or translation issues?
>>116498181 You certainly could run all of the vivids, but you'd have deck building problems (4 colors is horribly inconsistent). If you've ever played magic, it's like color based land screw (ie have moutain + plains need to cast blue spell). >>116498304 My waifu is extremly viable, she combos with possibly the most broken card in the game right now. (not niseshit murrika)
Speaking as someone who knows people who started off playing English who switched over to Japanese once they got deeper into the game and realized how shitty the English meta is compared to the Japanese, you'll be saving money in the long run.
Not to mention the company themselves doesn't even care about the localized version. Pretty much every English set released has typos and required errata. The Persona set that just came out needed errata as soon as it hit shelves due to card text being incorrect.
>>116499128 There are 4 colors in the game. After level 0, you need that color somewhere in one of your damage zone to plays those cards (clock or level). Since your clock can change often, its not particularly reliable for getting colors off. Your level zone on the other hand can hold no more than 3 cards. So running 4 colors means at level 3 you have to have a card in clock with the 4th color, which can be probelmatic because that's when you are close to losing. Generally decks play any color level 0s, 1 color at level 1, 2 colors at level 2, and 2-3 colors at level 3. Obviously you can get greedier and go for 2-3 colored level 1s, but the amount of fucked you are when you whiff your requirements is huge. I generally run 2 color level 1 because I like playing the risk on the rewards.
>>116499486 The japanese version of the game is objectively better than the english version. >>116499608 It's not Bushiroad's first card game after all. They do a ton of card games. It's not as deep as M:tG of course, but its got quite a bit of depth than is obvious at first glance. I thought the game was pretty uninteractive at first glance, but I realized that Magic is ridiculously interactive and is too high of a bar to set for most card games.
>>116499486 Ideally, yes. Find a trial deck of a series you're interested in, grab card translations for it off of a site like Little Akiba or Heart of the Cards, then go for it.
There are plenty of tutorials online if you have no clue how to play (since the Japanese manual won't help).
It'll probably help you out down the line with figuring out what other Japanese cards do if you begin to recognize what they say from the get-go.
And if you got it of a series you plan on playing, you could potentially end up re-using some of those trial deck cards for your final deck once you are more experienced and interested in building your own.
>>116499852 I generally only play 3 different level 1s anyway (disregarding backups), so I couldn't even run 4 colors if I wanted to. If my deck had clockswapping level 0s/1s (like Dog Days) I'd totally go for 4 colors. I mainly play Da Capo Newspaper and there are only blue and red Newspaper cards.
>>116500229 Soon. I've watched the first anime and I'm saving up to comfortably afford the VNs. >>116500255 More cards, Bushiroad USA is a clusterfuck, you can actually win a trip to japan on the japanese side, more promos, points, etc. >>116500274 How are YGO and MTG broken? If you're referring to combo decks (like kill in one turn/kill on the first turn) those types of decks aren't really a thing outside of theory. It's more of a resource war kind of game.
>>116500438 Some series that came out years ago are still competitive. CANAAN and some of the other early extra boosters are kind of really bad. KoF is actually a lot better than people give it credit for simply due to the salvage brainstormer and the wide variety of effects that exist.
>>116500549 I did really pay attention to the YGO scene. >>116500594 Depends on the shop you play at. Some shops support the japanese side and you can play JP Weiss there. Recently the regionals for JP Weiss Nationals were going on all around the country. If you top Xed in one of those tournaments you would get an invite to come to play at Nationals (in Rochester New York). (where X is some number based on last years attendance). If you win Nationals you go to Japan for Worlds. >>116500693 Just memorize the translations of your cards or print them out man. Some of the sigs are beautiful on the waifu side. >>116500763 Most stores I played at that weren't running official tournaments didn't care about language. >>116500869 Bushiroad USA != Bushiroad JPN
>>116501415 The game is pretty simple, you should give it a try. Quick question though, is the trial deck in english or japanese? (English one isn't legal in english weiss, and the japanese one contains banned cards)
>>116501583 Can I get links please? >>116501627 I mean people might let you play it, but it shouldn't be allowed in tourneysd (unless >>116501583 is true) >>116501642 You're an assfaggot. The guy who owns the jpn rights is a solid guy.
>>116501957 This shit is precisely why I recommend just going full JP off the get-go.
F/Z and Bakemono are basically left to die in EN because their followup boosters are long shots to be brought over. Love Live is probably going to be in a similar situation soon, since I can't imagine them bringing the other sets of that over either.
>>116502223 Knowing how to play smart is much more crucial than what deck you're running. In NA at least. Think there's been like, 3-4 modified trials which have qualified out of the JP competition to go to NY.
Probably speaks volumes about how shitty our region is, tbh.
>>116502681 It's called Skype video call or Google Hangouts.
Lackey and that other program are workable at best, but too annoying otherwise and better used as deck builders.
>>116502674 Yeah, but they don't whine about not reading the rules, and fucking up their own decklists. I'm by no means a good player, but people on the West Coast are just fucking scrubs. >>116502761 TDs are a lot better than precons in other series, because vanillas aren't bad in Weiss. >>116502797 nisekoi is shit, overrated piece of shit. It doesn't even have any truly broken cards in it.
>>116502761 I don't really play competitively, just with a circle of friends I meet up with a few times a month. We track our wins and losses within the group though, so it's kind of an unofficial tournament among friends.
>>116503002 I can't change people who don't listen. These people don't read the rules, and complain about it. They are scrubs in the truest sense of the word. They aren't newbies who don't know how to play. >>116503019 Weiss is a rock-paper-scissors game. Everyone is playing rock, nisekoi happens to be paper. When people start playing scissors, itll be fine. Also almost every set has won tourneys too, but not as many, because people aren't BANDWAGONING them. I have no problem with bandwagoning, but it doesn't make a deck better if people do.
>>116503193 NK is a ridiculously strong deck regardless of whether or not people are bandwagoning it, I'm sure there were just as many SAO/KC players in their prime and they weren't this dominant nor did they have the ability to kill you from level 2 while cantripping out the ass
Is your argument actually "+2s can kill anything if they don't cancel"
>>116503402 Other sets can cantrip just as well, they just aren't played. The Marika only does damage, and you could play a 2 soul at level 1 to get the damage in early than the marika does at level 3. Other sets have good clockcore level 1s too. Also, marika is wortheless if it gets nothing to reverse. I also have a hard time believing that you can consitently kill from 2-4 to 3-7 with marika.
2 soul is the best climax though. >>116503453 SAO has ridiculously high early power levels, so Marika ain't gonna run anything over.
>>116503654 Name another set that has a 2/2 10.5k that cantrips into a finisher (you can't)
NK players are fully aware that Marika needs to kill something, so actual good players will leave an extremely weak/empty lane on your turn to bait out food for her (which you can't play around without losing an attack or having a toptier antidamage/character removal counter)
>>116504240 The 2/2 10.5k Searcher I really can't argue against, but lots of other set's have just as broken shit. 2/1 -> 3/2 Yukiko is just as good, if not better because it gets more damage early. Playing in the Creek plus Brainstormer is essentially draw 4 discard 3 for 1 stock. My big point is the Marika isn't as good as people are whining about.
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