SHAFT too good
Redline was such a cool movie. I just wish it had been more serious in nature, y'know? As it is it's just gorgeous animation without any real substance.
Not that it wasn't a fun movie or anything.
>medicine seller san will never exorcise you
I keep receiving this error whenever I try to play webm files. I've tried uninstalling and reinstalling Firefox, but it doesn't change anything. Anyone have a similar problem?
i use to have that problem a long time ago you need to update your browser, I'm using newest chrome and don't have that problem and old chrome was the original cause of that problem
Personally, I'm offended that there are people right now, browsing a thread dedicated to art of animation, who haven't had the graceful splendor WUG! happen to them yet.
I'm offended that I sat through the whole fucking show
Pick one m8
i hate it when stories give some semblance of characterization only to kill off literally every side character in the big finale. C'mon, it was their last fucking mission.
>m-my sword, where is my sword?
Who animated that? It's always hard to tell with Kyoani stuff.
Man, the animation skyrocketed for the last few episodes.
This movie is a visual feast. I really wish Hosoda would do another action movie.
It's anime-original, technically. It's a continuation of the story started in the last three episodes of Ayakashi. Those episodes really should be watched before the rest of the series, but especially before the last three episodes of Mononoke.
Sequel probably never. I think in 2008 to 2009 the director or producer said they wanted to do a second season, but it's been years now.
Probably because the only rotoscope they know is Aku no Hana, and that means rotoscope = bad.
Or maybe because they think it's easier to just rotoscope something than animate it normally.
Actually, seeing these two now. I really need to make a High-quality webm to show off the glorious Jojo. Those artifacts are shit.
plot wasn't anyhing special, MC was boring.. but animation was something:
What makes it worse is that the skinny proportions come off as cat like. Thought I was looking at a pussy that didn't have pants to cover her pussy pussy. Which made it even more concerning as to why I even thought that.
Unfortunately, there's not much of it in anime because hand motions are hard to animate. That's why anime with bands barely show them being bands, and you rarely see lesbians fingering in hentai.
>speak of animation
I'll never understand this.
That was my thought exactly. It seems like a crossover mentality from video games to me. "Considering it is PS1 graphics it is pretty good". As if animators suddenly become more competent with the passing of each year.
That has absolutely nothing to do with my point. I'm aware the scene isn't rotoscoped but I'm wondering why people pull out 'rotoscoped' comments as if it's some kind of ultimate insult.
Because to a person who hasn't animated, or barely has. Rotoscope seems like a cheap way out. Not saying it IS a cheap way out, but that's what it comes across. And last I checked, this board isn't filled with competent and amazing animators.
>you'll never be a young superstar animator like Bahi-kun
It's a great anime. It isn't top-tier animation though. You don't watch Horizon for the animation. And if you watch it for the fanservice, you're going to be fucked over storywise. So I watch it for the plot. It's a good show, doesn't belong on a god-tier animation list.
Suddenly remembering the very first fight in Soul Eater that was AMAZING.
The artists, in order to truely understand pain, decided to put themselves through the process of major public shaming by creating the worst, dumbest, strechiest, least anime fight ever. Just to fuck with people. True commitment.
Please, it's a glorious circlejerk of outrageous animation.
It's very good looking and there are no glaring flaws with animation but it's not really got-tier, aside from the shots where thousands of paper rectangles flying around there wasn't anything really impressive.
>more gets spent on animation
what do you mean more? more time? are you saying that the refinement of the keyframes and inbetweens leads to better spacing and timing? and even so, was it done on paper and a lightbox? i can't see this style done digitally anywhere. why is this the case? has nobody bothered to try and reproduce the lightbox and its saturation effects on a cel?
Have you ever animated? Have you ever drawn the same picture, slightly different, 24 times in the span of hour or 5? Just to get one second of animation? The cleaner it looks, the more went into it, the more that went into it, the more someone got paid. Movies have larger budgets for less scenes. One more note, hand-drawn costs more than digital, not because it looks better.(Not all the time) it's just more expensive overall.
Oh don't get me wrong, it was wonderfully animated. They way they handled the floating menus for commands was beautiful. It's just not supposed to go on the god-tier list. It's really just a slightly above average anime with one hell of a plot and character development.
>hand-drawn costs more than digital, not because it looks better.(Not all the time) it's just more expensive overall.
but what are the aspects of hand drawn that can't be reproduced digitally? i thought this gap would be closed by now with current software advancements.
Digital animation can't produce good line arts.
That's why a digital studio like KyoAni only makes soulless animation.
It's the imperfections. Do you know people who prefer the sound of vinyl to digital? There are certain artifacts that are near impossible to replicate with any amount of technology, merely because looking good makes it look worse. This sounds strange, but it's the IMPERFECTIONS in hand-drawn animation that can make it feel more "warm".
but i'm still trying to grasp why i have to go that far. couldn't i just project a scan of the texture map of animation paper on my digital canvas, then set up my brush to generate uncertain "spreads" like a real pencil/pen? i really love this old style, and the way these people devoted to such sharp ass animation sequences, and i don't want it to disappear before my eyes ;_; . I really do love it.
Basically. You're trying to make technology less perfect in order to get a look you want. This very hard, and not really worth it. But don't worry. No matter what anyone says animation is an art. There will always be those guys who draw amazing stuff in their free time. I once saw a Russian animated piece done in oil-based paint. That was weird.
Doesn't make the point less valid. It's the same reason people were ripping on the latest Hobbit film for being 60 fps, it looked "too good".
The use of pencil and paper for animating is still widespread. What has changed compared to animation from over a couple of decades ago is that no one physically paints animation cels anymore, it's all done on computer now.
I'm sure they could produce something very similar to hand drawn but it would be very costly. Look at digital drawings, it is possible to achieve the look of an oil painting or a water colour painting but to make it seem like it's actually not a digital painting you need lots of skill and work. Digital animation is done because it's cheap. Now go try figuring out why a producer using digital animation doesn't spend tons of budget and time on trying to copy hand drawn animation.
It's probably cheaper and less work intensive to produce an actual hand drawn animation than trying to perfectly emulate the look of a hand drawn animation with digital animation.
that's what i'm thinking too, but at the same time you're now exposed to destructive decisions outside the digital arena right? stuff like layers and strokes have to be chosen wisely in physical media, but i guess being more conscious that way makes it come out that much better.
Look at the slow-mo replay of that cut, you can see the pencil lines clearly. Have another clip.
Most anime studios don't have the money to support an all-digital workflow for the animators, pencil and paper are a lot cheaper. Tablet usage is slowly increasing, but it'll take a while before it becomes the norm.
if i tried to do Cel Animation and start Evangelion S2, became an old man before it was released, died on my deathbed when you all got to torrent it off nyaa, would i be content with how i spent my life? would i cry out of joy, or terror?
It's rare because mechanical animation is increasingly done using CGI, so there's less opportunities for hand-drawn mechanical to shine. Timing and spacing is something that's controlled by the animator, whether it's done analog or digitally is irrelevant.
Here's something more recent then.
Who knows? The workflow of the cel animation era was very different from today's. For starters they didn't use scanners but cameras and film.
>Storyboard, not animation.
You didn't even watch past one and a half minutes, did you?
>Photoshop's pencil brush.
Now you're trying way too hard. I think I'm being trolled here because surely no one can be this retarded. Is is so hard to believe that people still animate using pencil and paper?
That's a damn lie and you know it
I'm not saying that there's never been good animation until now, every season should have at least one good show. But realize that there are DOZENS upon DOZENS of animes from the the last three decades that were all atrocious, but you don't remember them because
And if you aren't someone who was alive then, realize you probably only watched the bet of the best from DECADES of anime.
>They all referenced a bruce lee movie.
Which has never come to surface
>i think it must be an animation in-joke or something.
No the Boondocks were blatantly referencing Naruto, it also reference Ninja Scroll in the first season.
I don't have nostalgia goggles on top of my aviators. Out of shitton of old anime I can only sit through classic like astro boy or LoGH
Read the rest. I don't like the style a lot of anime had back then and don't like watching shitty drawing in horrible resolution. That's precisely why only watch classics.
All 3 pics related, Devilman series sucked all of the asses.
If you only watched classics of course you're going to be biased. You're comparing the cream of the crop to everyday average shows, the past is not intrinsically better. The fact you can only watch classics proves the rest were at least undesirable. The same goes for today. We'll be the people who had Gurran Lagann, Puella Magi, Fate/Zero,(If it floats your boat) Kill la Kill.
It's fucking Patlabor, those two movies are easily some of the most visually impressive out there. The show looks bloody good too, in that wonderful late 80's/early 90's hand drawn with love and personality kind of way.
Seeing this thread I have decided to finally watch Kaiba.
Which subgroup should I pick?
If I was on my PC, I'd make a webm of a couple shots from Planetes. That show was beautiful, perfect combination of hand drawn detail and good digital colouring. Thank god it came just before Sunrise went CG crazy.
Have you seen the Third Puella Magi movie? If you haven't you have no right to lecture me on that shows grade of pure amazing. Isn't Sailor Moon shit yet it's classic? Also I don't think you can get rid of Gurran Lagann and it's based animation and narrative soon either. The rest I give to you, but you don't decide what makes something a classic, the future generations do.
Then I have no idea what to say. You appear to be working out your own unique narrative for what counts as influencial and classic, so I can't help you there. But again, watch Puella Magi Madoka Magica Part 3 Rebellion. And tell me it isn't one of the most beautifully animated movies EVER.
As discussed above completely hand drawn animation does have a look that's hard to copy with digital animation. But the pure animation as such, yes, for that it doesn't matter what medium an animator uses.
But I doubt there are many people here that can objectively judge or even distinguish between a complete look and the single components it's made of.
It's not just nostalgia. Many of the old and more obscure anime aren't availble anywhere and I doubt there are even many Japanese people left who still own a copy of them. So it's not even possible judging these decades properly as nearly nothing made it out of Japan.
Depends on your definition of classic. SM isn't great in terms of animation of sometimes story but it's a classic in a same way as Power Ranger. They stood a test of time, people still remember it, talk about it and watch it. If KlK, TTGL and others end up the same way, you could certainly call them classic.
I thought this was about the best animation I've seen in any series.
Why you do this? Do you genuinely not understand why someone would make that observation? Animating a building would be significantly harder (which means more impressive if done by hand with same or more fidelity) than panning around 3D model.
Garden of Wards is very beautiful and well animated but that moment isn't that impressive as far as animation goes. Might as well post those SnK shots of people flying through the city.
>it would look better if it was hand drawn
That's why I made that remark. So what if it would be harder? If it sill looks good, what's the problem of using CG? Wanna know something that has CG, it's great and I don't see anybody that loves dissing CG complain? The Lion King.
I'm the anon who made the original comment. I'm not dissing the CG at all. Just stating that it's CG which doesn't make it less beatiful or anything but does make it easier to animate. And since this thread is about godtier animation and not about godtier camera movement around 3D objects I was pointing this out.
I still think it looks great and I didn't mean to diss anyone's favourite movie or something like that.
You know that cherry blossoms at different time of the year depending on place in Japan?
Someone post the webm of Homura rubbing her hands around in the movie
Personally, I'm for the light-ish shading style. Present and used well, but leaving most of the base intact. Makes for a very pleasing clean look without sacrificing design detail. Pic related from the Planetes intro is a decent example.
Nobody ever gives Planetes enough credit for the zero-g clothing. Tanabe in particular had a number of designs with loose jackets and such, and they always moved beautifully and more importantly, correctly.
Oh jesus my fucking lord almighty how many days\months were spent on this butter smooth animation? Even greatest of paintings don't come close to amount if detail on one frame of that. That craftsmanship and soul are incomparable to other anime, you just have won this thread fair and square my friend I am amazed ho-ly shit.
It generates images between the images.
So if it interpolates from 24 fps to 60 fps, the interpolation generates 36frames between the frames, so that it looks smoother.
I have never done interpolation, but I would assume it calculates colours/lines and then it takes two images, and sees what line is "likely" to move. So say that two black lines are really close, the interpolation algorythm may inbetween it wrongly.
Read this if you're interested. It explains the concept without too much technical terms and it's quite short.
Personally, I like the rigid sense of volume that his animation depicts. I don't think that sort of realism is exclusive to Okiura's work though, a lot of the realist-school Japanese animators like Inoue, Nishio, and Honda have done similar work, just not as "uncanny" as Okiura's.
Hey, I'm sure Horizon had great things going for it, but they still had to take a break every five minutes for LOLHENTAI stupid jokes, leaving us with precious little time to pick up on how the world works, which I don't think it's unfair to say a lot of people came for. It's an ambitious story and I hope to see great things from it but most of the characters are one-note jokes.
A significant number anime fans in general know jack shit about animation.
That's the final movie. They ran out of money before making it, and once they accumulated enough money from all the sales, they made the movie.
That's why it looked so good.
It's great due to the convincing depiction of weight using limited animation. Mitsuo Iso's part of that fight had the mecha moving like they should given their size.
I'd post the video but it seems like they got rid of it.
Who needs animation when you make a billion dollars and hit number 1 on the charts by making a musical about white princesses.
Or made a movie that didn't bomb.
They've already had black, native American, Persian, Chinese princesses. Liberals just cherry pick the fuck out of stuff so that they can act sour and claim the moral high ground about diversity and other issues. Complaining about white princesses is moot and a non-issue.
Not wanting to turn the thread off-topic because that shitposter, so I'm not going to say anything else on the topic.
tfw I enjoyed this show for it's moments
Fighting is very dynamic and requires a lot of skill to draw right so if someone can pull it off it looks impressive. Stuff the other guy mentioned is alright but it's nowhere near god-tier, it's not very smooth or detailed and overall there isn't anything interesting to look at.
Tumblr and reddit literally flooded the site when the quinnspiracy stuff started. There all over the site now just stealing shit and fucking up the boards. Good lord I wish they'd leave before they stay and try to change this place into reddit/tumblr 2.0.
It's like /co/ all over again except on a site wide scale.
Don't bring this drama here, I wouldn't even know about it if it weren't for faggots like you bringing it up on every other board.
It takes more than just facial expressions. Having to think of suitable poses and gestures is not easy if an animator wants his work to fit the scene and be believable. Animators have to put themselves in the shoes of the character and think carefully about how they will act in a given scene.
My jaw actually dropped at this scene the first time I saw it
It looks weird, sometimes it looks like it's too fast.
Same with fight scenes, what's your point? Those scenes from HxH and SIF aren't exactly examples of believable and realistic expressions and acting. I have two kindergartens next to my house and a school nearby, never seen kids act like this, not that I look observe kids a lot though, just pass by, nothing creepy. Pretty much same with that dancing scene, not very natural looking.
This thread needs more Bahi.
>They just draw what on the storyboard
That's the issue, they don't know how to act and rely on stock anime motions and expressions. How many times have you seen a "crazy" character's pupils contract? The animators don't know how else to portray it so you get cliches.
You think acting isn't difficult?
Ahhhh....That had actually been on my backlist for awhile. I guess it just moved up. Thanks bro.
>Good acting is hidden in minute and subtle motions
No it fucking isn't. Acting in animation is pantomime, broad actions and gestures. There's room for subtle stuff but generally you need to get the feeling across clearly.