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What if anime was 60 FPS? Can this ever even...
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You are currently reading a thread in /a/ - Anime & Manga

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What if anime was 60 FPS? Can this ever even happen?
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>>110481255
No, the production rates would increase by like 5x or more
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>>110481255
But it already is. Just use SVP.
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>>110481255
I have no idea what FPS is my anime on.
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>>110481378
Does it look any good?
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It'd probably look like ass, cost 3x as much, and bankrupt the studio who tried to produce it.
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>>110481378
I use this to watch both anime and toku shows, on anime there isn't much difference in the character movement since they use lower frames but scenes with rendered stuff like CG, special effects and camera movement and transitions become really smooth and pleasant to look at, i'd suggest anyone installs it and watches the 1st yowamushi pedal OP with the filter off and on as an example, really amazing
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>>110481378
No

>>110481508
No
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>>110481522
No
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>>110481522
These are my settings if anyone wants to use them as a reference, they are set in order to work smoothly on my most old and busted pc without overworking its CPU. you can start from here and increase the setttings as you see fit.
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>>110481721
No. Go away.
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>>110481655
What's wrong with it?
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I will freely admit I do not know what fps anime is in, but most american animation has 12fps as the cutoff. anything lower than that is noticeable and looks bad. 60 fps would take an incredible amount of time to produce. Remember Redline? took a billion years to make.

source : anon who works in somewhat related field.
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>>110481255
>Can this ever even happen?
Considering that most anime is still animated by hand, no.

>>110481813
It's shit.
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>>110481813
This, I want to try it now.
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Nope. TV is 29.97. Most shows are animated in twos, giving us fifteen drawn images per second of animation.

If they already won't bump it up to thirty because of cost, they certainly aren't going to bump it up to sixty, especially if they can't broadcast the end result.

SVPfags, keep in mind that SVP is a thin wrapper around Avisynth, which can't into 10bit. It relies on ffmpeg (instead of madVR) to do the color conversion and dithering down to 8bit, meaning you've put your player into VLC mode.
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Most animation is already barely 12 fps or 8 fps (animated on 2's and 3's), why do you want 60?
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Where's that fucking WebM of Kyon getting stabbed
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>>110481894
Correction: animu is typically 23.976 frames per second, animated in twos.
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>>110481813
It's a fundamentally flawed concept that makes individual frames look like piles of spaghetti that you can only hope you're blind enough not to see. The information required to accurate reproduce those nonexistant inbetween frames doesn't exist. And yet, the computer creates them anyway. Because it just makes them based off what's int he frame before and after. So when something barely moves at all, it wiggles like a worm. When there's a smear it turns into a giant flash of what the fuck happened to that person's leg?? Etc.

It's just a dumb idea from the beginning. ANime is not made at 60FPS and watching it that way is just plain stupid. It's like taking your perfectly cooked and marinated steak and then running it through a grinder, slapping it into some molds, and microwaving them before eating it.
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>>110481894
>instead of madVR

But you can set it to use madVR instead of ffmpeg if you install the bundled madVR package that comes with it at the same time, the only downside is that you'd need a good CPU to get it to work properly without reducing quality.
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>>110481894
>SVPfags, keep in mind that SVP is a thin wrapper around Avisynth, which can't into 10bit. It relies on ffmpeg (instead of madVR) to do the color conversion and dithering down to 8bit, meaning you've put your player into VLC mode.
That's fine. 10-bit dithered to 8-bit is what is finally displayed on your screen anyway. The only benefit of having a 10-bit source is to prevent banding without increasing the bit rate a lot.

If SVP operates on a properly dithered 10-bit -> 8-bit, then it doesn't really affect anything.
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>>110481255
sTOP posting this pic it's too cute.
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>>110482033
>properly dithered
>VLC's dithering
Pick one.
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>>110481986
>taking your perfectly cooked and marinated steak and then running it through a grinder, slapping it into some molds, and microwaving them before eating it.
I thought I was the only one who did that.
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>>110481986
That doesn't happen with the SVP shader retard, all those webms of people from code gayass getting their faces distorted and features disappearing between frames you have seen posted on /a/ are from the interpolation effect from the program people use to make webms, optionally they can use the interpolation effect to make it look like it's 60fps and it ends up that way.
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>>110481922
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>>110482125
So where do your 40something extra frames every second come from then? They don't exist at all anyway. How does it become 60FPS?
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>>110481655
>>110481508
Don't trust these autists, just decide for yourself. I have pretty much no quality issues with SVP, you have to be literally autistic to ntoice it. And even if you sometimes notice, the overall experience becomes THAT much better.
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>>110482177
That looks delicious.
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>>110482242
It smears all the frames together and hopes you're too muh-soap-opera-effect to notice. Or take screenshots.
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>>110482244
>I have lots of quality issues with SVP and you'd have to be legally blind to not notice it

Well, I'm glad we agree. I'm not sure why anyone would bother fucking up their anime with ridiculous algorithms like that in the first place.
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>>110482177
That look delicious.
Also you just spoilered the movie to me, just finished S2 yesterday.
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>>110482125
Wrong, try to take a screenshot from any inter frame interpolated with SVP and all you are gonna get is a bunch of smearing and blurring.
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>>110482357
The fuck are you quoting?

>>>/out/
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>>110482242
As i said in my previous post, if an object for example an anime character isn't moving with enough frames of animation, the program won't "smooth" its movement and leave it as is and take priority on things that contain more animation frames like camera movements, you'd notice that the smoothness of movement of the camera or "panning" and CG effects won't match the movement of the characters because it prioritizes one thing over the other and the characters are left as-is
, this happens because it doesn't work with the same interpolation effect the other program uses.
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>>110482365
RIP Kyon ;_;
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>>110482516
You mean RIP Yuki best girl ;_;.
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>>110482443
The image frames do show a slight or heavy decline of quality depending on your system specs, i know it's not for everyone but it's still enjoyable to watch and you don't need to convert any videos so you can just turn it on and off anytime, that's why i insist it's worth giving a try.
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>>110482177
Wow the hair is so pretty! Too bad the rest of it isn't. This looks absolutely terrible. Look at her glasses, eyebrows and nose wobbling. Why the fuck would anyone want to watch their anime like this? Things that should be smooth turn to shit. Straight lines become wobbly. This is just stupid.
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60 fps anime would indeed be impressive. If you actually drew each frame individually. Interpolation, on the other hand, is the work of the devil and destroys the quality of the animation. It's the wrong kind of elitism, of retards thinking they're better because they can see something in more "detail" when in reality they're ruining the animation. Yes, you're a technical wizard because you can use a plugin, whoo hoo, you're better than the rest even if you're butchering the anime itself.

Anime was never designed for 60fps. Therefore, animators come up with ways to make the most of their, conventional, film framerate, around 24fps. They use the lack of detail to their advantage and compensate in their animation. They say, you know, since I can only do 12 fps feasibly, let's develop techniques that work well when it looks slightly jerky. Like this.

https://www.youtube.com/watch?v=iH32Chen5Vo#t=261
https://www.youtube.com/watch?v=duV_Po5SzvY

See how the fact that it's not buttery smooth 60 fps or even 30 fps actually gives it weight and character? Animators take their limitations and convert it into a feature.

Making videos 60fps after the fact takes all that out. It's like looking at a photograph rather than a Monet painting, the detail removes the flavor.

This 60fps obsession is retarded /v/ermin shit anyways.

>>110482365
>>110482585
It's impressive, not "Good". There's a difference. I can draw a realistic version of Picasso, and that might look neat, that doesn't make my picture better. If anything it ruins the stylization of the original.

>>110482352
>>110481986
>>110482622
There's valid points you can raise against interpolated shit, but smearing isn't one of them. That's a technique commonly used by regular animators too, to make the animation seem smoother, and it's one of the fundamental tenets of animation. Plenty of anime have blurry lines or what not.

The problem is that here, the 60fps makes the blurring redundant. And it looks like shit.
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Why are you still shilling this shit here? Not anime. Not manga. Fuck off already.

>>110482987
An animator smearing something to make choppy fast motion look smoother is a lot different than a computer doing it to everything for no reason other than for someone to stroke their epeen.
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>>110483093
True, but they didn't really specify which. They were just generalizing it as "smearing is bad" which is obviously false.

SVP is still shit though.
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>>110482987
Montion blur != smearing
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>>110483200
True, but you need "motion" for the former, and these are chinktoons.
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>>110483171
You quoted me. Twice. I never said smearing was bad in either of those posts or ever.

>>110483241
So to sum this up, you're being purposely misleading in order to continue shilling your shit? What the fuck are you doing man?
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>>110483241
Are you being purposefully retarded?
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>>110483200
Motion blurring doesn't really even apply to hand drawn animation, it's a film and CGI term, but some posters explicitly called it smearing, so I responded as such.

I still think it's the best term for whatever abomination Interpolating creates.

>>110483270
My bad for misunderstanding you then. But my point still stands, and we're in agreement.
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>>110483356
>Motion blurring doesn't really even apply to hand drawn animation
You can't be this retarded...
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>>110483356
It's motion blur because that's what it is. There's no need to call it something else. That's also exactly why it looks like shit, because it's being applied to something it wasn't meant to be applied to, namely hand drawn animation. Hand drawn animation uses smearing as an actual technique in a way similar to how film makers use motion blur. But since the program can't just make up frames on the fly to create actual hand drawn animation smears, it does some stupid shit that looks bad instead.
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>>110481378
HOLY FUCK! I just watch the first episode of Gekkan Shoujo with this! Never going back!

Don't listen too the fagets. Just try it, it takes like 5 min to set it up.
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>>110483502
[shilling intensifies]
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>>110483502
Enjoy your blur and rendering artifacts.
>all these faggots trying to remove judder instead of just forcing 24hz with reclock
I thought /a/ was better than this. I hope this is just summer rearing its ugly head.
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>>110483502
Just stop, anon. Seriously. This isn't an anime or manga thread. You're advertising your shit. You're lucky people would rather argue with you than report you for it.
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>>110483412
No, in animation, it's called smearing. Motion blurring is a specific kind of post-processing effect, or photographic phenomenon caused by long exposure.

It's similar concepts, but not the same. Their uses are completely different too. A motion blur in TV or film is designed to smooth frame transitions and make lower fps look smoother. A smear is purely stylistic.

>>110483464
>It's motion blur because that's what it is. There's no need to call it something else. That's also exactly why it looks like shit, because it's being applied to something it wasn't meant to be applied to, namely hand drawn animation. Hand drawn animation uses smearing as an actual technique in a way similar to how film makers use motion blur. But since the program can't just make up frames on the fly to create actual hand drawn animation smears, it does some stupid shit that looks bad instead.
You don't have to reiterate what Interpolation is.

But my problem is that neither term fits all that well. Motion blurring can apply for CGI, but more often than not it's something you give low fps to compensate, rather than something you add to high fps videos. Plus, they're produced in different ways, a motion blur is created by having a frame cover a range of motion while interpolation is created by predicting movement. It's more like an artifical smear than it is a motion blur, if that makes any sense.

The best option, obviously, is to just come up with another word for the effect.
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>>110482987
Anon we all know that the 60fps Elitist faggots are /v/ crossboarders but they'll just say "muh frame rates" and try to say it looks better in reality it's shit.
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>>110481894
The length between each unique frame is completely variable in anime they don't go for consistency in terms of timings but will quite often switch it up for the effects desired like more choppy animation with imaishi poses where they're supposed to be striking and powerful held for much longer than frames between.
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>>110483614
New trip. I'll assume you're a /v/ crossboarder too.
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>>110483579
>artificially taking a 8-12fps video and making it 60fps
This is retarded and if anything, makes the video worse. How are you people thinking this is any good at all? 60fps is overrated anyway.
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>>110483705
Misquote I assume. I agree and I would like for this faggot to stop advertising his please donate button on /a/.
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>>110483648
I don't go on /v/ because my mind explodes when I hear Platinum Games and From Software are the best Dev studios and that Shin Megami Tensei is a good game.
I hate everything about it, I hate the memes, I hate the people.
Also I'm a crossboarder from /m/.
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>>110483705
>60fps is overrated anyway.
I disagree, but at the same time I wouldn't try to artificially increase the frame rate when the source has a lower native frame rate.
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>>110483797
Always room for another /m/an. Except Otaking. Fuck him.

Did they leak the next Kamen rider subject yet? Hell, I've still gotta catch up on Gaim. It's at, what, 40 now?
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>>110483797
>Shin Megami Tensei is a good game.

B-but Strange Journey.
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>>110483855
I'm not sure if they have or not, I've been slow on Kamen Rider recently. I'm in the same position as you on Gaim though.
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>>110483855
No more fucking tripfags, too many are fucking shit to post.

>>110483960
Fuck off.
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>>110483840
60fps is good, but not vital. Diminishing returns.

Going from 1 to 2 fps is huge
2 to 12 is pretty big
12 to 30 is big
30 to 60 is medium at most.
60 to 120, despite being the biggest jump, is almost much less of a visual difference.
120 to, say, 1000 is damn near invisible.

Our perception of motion as a result of framerate is logarithmic. returns begin diminishing past the 5 fps point, because, if I remember correctly, that's the point where human minds can string images into movement.

So yes, 60 fps is important, but it's not a make or break thing.
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They don't even animate at 24fps. This question is just stupid every time.
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>>110484043
Depends. Disney always does. Ghibli usually does. Most anime have a few scenes of 1s.
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>>110484071
So you are basically asking if Studio Ghibli would animate at 60fps? Because the answer is never you fucking retard.
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>>110484166
Learn to read. He said studios don't animate at 24fps, and I was pointing out an exception. I swear.
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>>110484071
Ghibli animates dialogue by threes and fours, everything else they can get away with in twos, and saves ones for look-at-this-shit-isn't-it-moving-all-motion-like shots.
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>>110484195
But your exception is wrong because Ghibli doesn't animate at 24fps.
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>>110484212
>Ghibli
>dialogue
>3s and 4s
I hope you know what that means. 3s is 8 frames per second, 4 is six. I don't think I've ever seen a Ghibli dialogue scene at that level.
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>>110484273
All studios do. Just not consistently. In a 24 min episode you might have 30 seconds of full animation. Maybe a minute or two if it's an action show.

Ghibli does it a bit more often.
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>>110484289
>even high-budget theatrical features such as Studio Ghibli's employ the full range: from smooth animation "on ones" in selected shots (usually quick action accents) to common animation "on threes" for regular dialogue and slow-paced shots.

http://en.wikipedia.org/wiki/Traditional_animation#.22Shooting_on_twos.22

I was probably wrong about Ghibli using fours, though.
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>>110484396
I still doubt they'll go on 3s for dialogue. Too much lip movement.
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>>110481255
It will happen. All anime is going CGI in the very near future.

You can thank all the faggots the watched Blue steal and bought the BD's
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What if anime was 12 FPS? Could this ever even happen?
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>>110485745
>I found one scene that I think looks good in 60fps!
Fuck off. I bet you're a CG fag to.
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>>110485802
Everybody loves Code Geass, you fucking retard.
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I tried watching Madoka with SVP. It was shit.
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>>110481378
Mac op. fml
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>>110486140

how unexpected
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>>110485745
no that's because it's best girl. only best girls look good in 60fps
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>>110486187
>best girl

no, that webm features kotomi, anon
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all this but hurt because people watch anime differently.
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>>110486238
All that artifacting. The hell is wrong with you? Are you blind?
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>>110486238
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>>110486283
What the fuck do you expect trying to fit in a 3MB limit? Are you actually retarded?
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I want /v/ to leave.
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>>110486355
>>110486238
>>110486054
>>110485745
Stop trying hard to force 60fps
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>>110486355
I expect you to stop posting garbage.
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>moth flapping in 60fps
What's the point?
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>>110486426
Not my post, I just had to let you know how retarded you sound.
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>>110481255
Anime isn't shot on 1s most of the time, so it's not like it'd matter that much.
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there is a whole sidonia season in 60FPS on nyaa. You might want to check it out.
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>>110486461
>implying that OP, >>110481378 and all the posts defending SVP aren't all you
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>>110481378
Shitstorm aside, SVP isn't at all the same as a legitimately 60 FPS anime.
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>>110486525
No shit, did you even read the thread?
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>>110482365
It's not a spoiler when it's easily one of the top most popular anime and is 8 years old.
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>>110486495
best girl
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nagisa dies
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>>110486495
this show needed more motherfucking tomoyo. hell, okazaki should've fallen for her not nagisa. tomoyo was best girl
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>>110486935
Okazaki should've fallen for anyone but Nagisa. Even Sunohara would have been better.
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