What if we all pool our efforts together and create a project? I remember a while back /3/ creatted its own futuristic city with different people modeling different parts of the city and uploading them here. It was pretty badass.
What if we created Neo Tokyo from Akira, everyone just models and textures part of it at their leisure and uploads it and we all work together to create a huge and complex scene.
Doesn't this sound like a cool idea?
Modeling squares isn't exactly very exciting.
I remember some kind of cave city project, where people could model objects and things from an image that had all kinds of stuff in it. (or design their own little cave section? I can't remember)
I think the most fun would probably be to do a some kind of birds eye view scene like pic related, where everyone can do different parts of it and add their own flavor to it. You'd just need to provide the ground plane and some kind of measurements to help people scale their models.
ok, I think the most important thing to start with is a good concept sketch of the city so everyone can pick things out to model and match it up. Anyone willing to volunteer, I can do it but I'm not the best artist
it would be more like a 10-20 sec flythrough. Or maybe 5 second flythrough shots of different scenes with a cool futuristic music in the background. Rendering in UE4 is realtime so if you set up a good scene from the start, you can have the complete 4K render shots in a matter of minutes.
I think references like this : >>512124 are pretty awesome and has enough detail to give you a headache. People can pick a specific asset type like the big buildings with tiny lights going all over and keep producing those, while someone else can do the streets and sidewalks or the general architecture of the environment. Then all that is left is to put them all together and bake it which is piss easy.
Elven city on the cliffs, we should do something fantasy related
let's model the Valyrian Freehold from Game of thrones, then when it's done there will be tons of interest and people would look into our portfolios and HBO will be like "oh shit, these niggas are talented, let's hire them" and next thing you know we are all helping out on the CGI for the next season of GoT, who's down?
sorry forgot pic
we can create/animate dragons too, that will allow us to do Architecture, Environments and organics all in one project
thats alot of foliage and water work, all the foliage would have to be done by the scene compiler. not sure if you can export hairs from one program to another without issues. also that picture is a lot of mush and scribbles which isnt good for trying to go though and model it
If the final renders are in unreal the foliage would be game res.
If not then just make sure the vegetation people are all using the same program.
This goes for any concept, not just that one.
who is doing these in unreal? i dont think its a good idea since we would have to worry about a bunch of extra shit that wouldnt be a hassle in a render engine.
we relly need to
>keep it simple
>use a concept with evertyhing fleshed out ( no mushy shit )
if this project goes well we can expand to more difficult shit and in engine real time stuff, i just dont want to get somthing going only to find out theres too much shit
>anybody looking to work on this project. join the discord.
we will be in the game_development_general tab
Next time try to put in a link without an expiring timer. That shit is dead, just choose the option to eliminate the link timer as to create a permanent link.
Also, be interested in doing concept, will talk in discord. Will not post my stuff in this thread because fucking 4chan.
>naming convention for the project
orientaion on the screen (l, r, c)
name of object
does it have uvs? if not put "nu" instead of "uv"
version, go up to 9 then back to 1. i dont see us needing more than 10 versions at a time
type of map (n - normal, s - spec, d-diffuse, b-bump, t-transparency, r-reflectiivity,g-gloss)
name of object
if you need to export animation, do it as a fbx and follow the same type of naming convention. there shouldnt be too many animations if any at all so it wont be a problem if they arnt all the same.
i think that some of the areas from machinarium could be nice.
OPs premise was a futuristic cityscape, which would look amazing with UE4. Do we have like a google drive so we can send stuff and archive everything ?
this is what it looks like now, even though theres like 2-3 people that havnt decided which part they want yet