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I've just baked a normal map using Xnormal, and I'm

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Thread replies: 7
Thread images: 3

File: Untitled.png (161KB, 1076x752px) Image search: [Google]
Untitled.png
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I've just baked a normal map using Xnormal, and I'm seeing artefacts along the corners of this room.
It's like a triangular shadow that doesn't go away, even when light touches it. Help please?
>>
Flipped polygon normals? Realigning might help
>>
File: nrml_normals.png (34KB, 2048x2048px) Image search: [Google]
nrml_normals.png
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>>511490
Nah, the normals are facing the right way. Here's the normal map itself.
>>
Please someone help me. This is holding my project up completely.
>>
File: nrml_normals.png (34KB, 2048x2048px) Image search: [Google]
nrml_normals.png
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Still doing it with fresh baked normal maps.
>>
I re-did the whole thing, and it worked this time. Fuck knows why. Pls delete thread
>>
>>511484
What kind of material are you using? Some materials require a specular map if you use a normal map
Thread posts: 7
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