HA I did the covered bridge in the background of the lower right.
OP, this project got done because at least one person took it upon themselves to very diligently organize and insist upon it. Whenever someone is willing to take on that role, something like this can be done again.
>>511394 i mean we just need 1 or 2 people to "lead" it, probably would be easiest if they were the scene compiler. but we can use trillo to organised what needs to be done and who is working on what.
somebody start it > im good with asset creation ( games or full res ) texturing ( mostly photo painting, not really to good with hand painted textures ), lighting ( arnold, renderman, vray, mental ray)
>>511448 Im sure on the origional project that OP posted. They had somebody do a few design language concepts so everybody could get a feel for how everything needed to look. It would be a crap shoot on if it would all look good together without some concepts
>>511447 when I was drawing this concept I had a howls moving castle style in my mind but it came out more like a star wars at at. I think a griity machinery look would be nice. >>511448 I think we should do this as well, post concept art we find/make, sift through and combine the elements we like most.
>>511394 I'm game, but only if the person leading this project actually has their shit together and I won't be wasting everyone else's time. I can't run this, I've got 2 months to finish modelling and animating a 5 minute short film.
Alright I guess Ill somewhat organize this, if you guys aren't on the discord id suggest getting on there. https://discord.gg/0Y4utWZT6cw7HUcE we can use it to get organized share pics/files and what not
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