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You are currently reading a thread in /3/ - 3DCG

Thread replies: 5
Thread images: 2
File: fukt.png (129 KB, 819x506) Image search: [iqdb] [SauceNao] [Google]
fukt.png
129 KB, 819x506
So I'm doing the chess exercise in my intro to 3ds max course and I need to use the inset command for the rook for the battlements. However, when the inset is applied, the polygons go all over the place from the middle. What am I doing wrong? How can I fix this? No matter how many times I delete this object and redraw the line from scratch, when I get to this stage it fucks up again.
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Upload project file so we can take a look.
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Click the first field in the caddy and set it to Group. Then right click the second field to reset it to zero.
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File: chess.jpg (39 KB, 640x480) Image search: [iqdb] [SauceNao] [Google]
chess.jpg
39 KB, 640x480
I fixed it by deleting some of the lines from the top and then redrawing them and welding the vertexes. Still p bad, but at least they're not clipping through themselves.
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>>510338

Setup smoothing groups and they will shade better.
Thread replies: 5
Thread images: 2
Thread DB ID: 498697



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[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vip /vp / vr / w / wg / wsg / wsr / x / y] [Search | Home]

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