>>509017 >and filling the gap with quads/tris would just add more shit.
It would not, a N-gon already consists of triangles. Just that the software decided where to put them instead of yourself.
Same as a quad existing of 2 triangles. Do not confuse face-count and tri-count. While polycount technically means face-count, what everyone means by it is the number of triangles on a mesh. The lines you see on a editable object is called isolines and it's there just for your convenience as a human editor. Your hardware still process the mesh as the collection of triangles it really is.
>>509017 For maximum low poly (as in, cellphone games and deliberate pieces of lowpoly art) you should model triangles, for everything else you should quad (which you can go back and design a low poly triangle model from)
Read and understand >>509045's post because it's very good, it's all about the triangles
I'm modeling in Cinema 4D, though, and there doesn't seem to be any option to see how many triangles a model consists of. It doesn't seem to mention faces or triangles anywhere, only "polygons", which puts quads and triangles in the same category. It does tell me how many Ngons a model has, though I seem to have to find them myself.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the shown content originated from that site. This means that 4Archive shows their content, archived. If you need information for a Poster - contact them.
If a post contains personal/copyrighted/illegal content, then use the post's [Report] link! If a post is not removed within 24h contact me at [email protected] with the post's information.