/3/, how would I make this sports shorts material in blender? I've tried using a double glossy mixed with anisotropic shader but the material is close but isn't a match.
Do you have a well lit scene? If you're just using a single lamp and World illumination you're not going to get a good result no matter how complex your material
I'd either keep playing with anistropic shader, or look at some Shaders on Blendswap
or work off of this base material
Anyone have experience with lumenRT and sketchup?
Playing with Viz at the moment still on the fence about buying it.
Looking for a good RT renderer with good sketchup integration, mainly for short movies etc. I have tried unity and vue in the past, but vue was too much for what i wanted and unity was too messy with large urban areas from sketchup
Damn, why is this the first time I'm hearing of Blendermada?
The only thing I ever found when I searched for a material library was some shitty deprecated add-on with a bunch of really simple, and thus worthless, materials