Lets have a thread for questions relating to things in reality we want to model but don't know the name of. Take my example:
I want to model pic related, but I'm having trouble with the swirly part. I looked up pillar swirl and column swirl and nothing relating to what I wanted popped up, so I would like to know if any of the builders of /3/ could answer my question: whats the swirl of the pillar head called and is there a good tutorial on making a decorative pillar head?
Here's what I got at the moment. I bullshitted the swirl. It could be a lot better.
Also, I just realized my GET.
like this? how would you fill, or make is whole like in pic?
Can't you just make a fucking spiral proportionate to your picture, add a cylinder with the same res and connect them?
not exactly a model but how would /3/ go about moonlight/night time, from an inside perspective. I want nice silvery white light and the nice specular glow from the objects inside, but I'm having issues. any tips?
(maya 2015 / mental ray)
ambient lighting or world lighting on something extremely low, like 0.01 just to allow all items inside the dark have some outline to them and also to prevent pitch blackness (which doesn't really occur in reality).
Increase your Final Gathering's "Secondary Diffuse Bounces" so that the light in your scene does more than 1 bounce. Also, if you aren't already, place an area light over the outside window, facing in, and plug a "mia_portal_light" into its mentalray>custm_shaders>light_shader section in the attribute editor. This will help converge light from outside, through the window better. You can plug your current environment map into the Environment Lookup on it for better effect.
Enabling bloom can help too.
It just sounds you're desperate to apply your useless art history knowledge in some way. The name of this structure is completely irrelevant to how one would go about modelling it in 3D.