Blender exports FBX 6.1 and 7.4. It imports FBX 7.4, I think.
My question is what year numbers do these versions correspond to? What year should I export an FBX out of Maya as to import it into Blender with rigging and texturing intact?
>>506834
Bump, because this is basically all that is in my way when it comes to getting custom assets into SFM. I would just make them in Blender, but I don't know it.