I just started using zbrush and wanted to know how to achieve anime-ish hair styles?
I'm sculpting this character but I'm not too sure on how to make the hair.
If anyone can give me pointers or a small tutorial on how I can achieve the look of my character it'd be really nice.
I pick up really fast on stuff even with a small amount of detail as long as I know what tool to use and how to use it.
Just to give you a perspective of the task, there are people's deviant art profiles that are all about making hair. That's all they do.
check this out then. First part of the tutorial is of the face, then it talks about hair.
Anything you sculpt in ZBrush can be adapted for use in other things, all it takes is some quick retopo. For sculpted hair like that, a zRemesh of it will give you a good enough result for animation. But for the body you generally want to do a manual retopo on top of the sculpt and project details to it so you can bake a displacement or normal map.
>Making anime characters in Zbrush.
Get with the times gramps all the Japs use obscure Japanese modeling software with godawful interfaces straight out of some Windows 98 program.
Dipshit mother fisting beyond retarded calibrated dick hunter sucking to find father's acceptance, that anon was debunking that it takes special obscure software to create those things by using an image from one of the artists their self.
either just use dynamesh or crazy hair (fibermesh) and tweek some settings
tbf family that model looks kinda shit. I'm gonna need to see it in motion in order to prove your point. Do you have any videos that this particular model is featured in so I can review it for myself?