I still have a picture of my first model I made... almost 4 years now.. Anyone still have images of their first post?
Last year, July
>that diarrhoea paintjob
>those bevel-less edges
>that lack of bump because I forgot that viewport and render looks different
>that weird ass positioning of the model to the camera
>those parts with material that looks exactly like chocolate
>that fucking horizontal texture seam right at the front of the tank
>that shitty unoptimized wireframe which luckily no one can really tell
>the cringeworthy recollection of when I was actually proud of this
I made this about a year ago.
Alucard's .454 Casull
Im probably the odd one out because I made it in autodesk inventor.
Before starting my course we were told to have a go at something random after a few basic how to use maya lessons.
Pretty sure I lost my absolute first model in an HDD crash. Made that one in Anim8or. Does anyone else remember Anim8or? No? Okay, then.
I have lost alot of my old Files due to HDD issues. But this is something i have recently been constructing.
>Im no professional!
It's a neat little introduction to the basic concepts of modeling, without all the confusing bells and whistles and keyboard shortcuts of Blender or the commercial suites. But, unfortunately, whatever algorithm it uses to calculate vertex transformations is wack. You'll never quite get one where you want it to be.
Silo is a good alternative.
my first low poly, following a tutorial
this is still in my portfolio, pls b gentel
thanks, i plan to...wanna see more?
this is the last one i got, doing the apron was really hard,
i still don't have much clue on how to do clothes.
probably not total shit because i had a lot of experience in sculpting irl
i pretty much just started
Holy crap I still have a picture of my first model! It's just a bunch of shapes stuck together onto an Unreal Tournament 2004 skeleton.
Milkshape represent! But man. . . I must have made this like eight or nine years ago.
kinda, yes, but also quinna from FF
awful/10, but its ok to be awful, don't worry.
did you do all that by yourself?
i'd say to first try and get good with characters and animation before worrying about voices and episodes and scenarios and writing etc
then get someone to do all that stuff for you, doing it all by yourself is crazy
made from a tutorial, got me really interested in using blender
Took me, like, 3 weeks.
I didn't even know about Bridge and Cap. I did everything manually. What a pain.
It was hell to figure out how to mantain shape correctly with support loops. Topology sucks.