>>503631 Says 1600 euro for a yearly subscription. The 4000 figure you drop is for the perpetual licenses they're about to discontinue.
Still though the market is plenty ripe for a 'purchase once' alternative to Autodesks bullshit schemes. Them acquiring maya and softimage was the cancer of our time, where's anti monopoly legislation when you need it?
Rhetorical question of course, it's in neverland riding Peter Pan's fictional schlong while pretending like it actually exists.
>>503633 Anti-monopoly only comes in when there is almost no competitors in the marketplace. 3D has dozens of competitors for DCC apps, so you can buy up one of them without issue and not have it be anti-competitive.
Tbh, if you're buying a perpetual license, you're kind of stupid, because the rate at which 3D tools are advancing means your workflows are going to become outdated within 2 or so years usually. It's much better to be paying a much cheaper subscription each year to keep your tools up to date, than to pay $4000 for a perpetual license every 2-3 years just to have the newest features.
Wew, thats just retarded, not even Photoshop + Illustrator + Indesign costs that much, even if its only >>503632 as said.
Those big software companys like Adobe and Autodesk are going to go down if they continue getting more and more cheeky with their pricing and shitty monthly subscriptions, because not even big studios will pay for that shit. I know of plenty graphic agencies that really hate Adobe CC and that would change software if there was an alternative. Even if there was a free alternative just as good, those people in the companies just like to stay with the same shit because everyone else does, just as graphic designers still swear on overpriced underperforming Apple computers because one century ago they had some advantages for media.
If I am going to open up my firm I will just put Blender on every computer.
>>503682 You're comparing apples to benches. Photoshop is incredibly limited in scope compared to Maya. It is a much simpler piece of software with a much smaller dev team. Those 3 programs are for similar purposes and their development teams overlap. They're for 2D artwork creation.
Maya deals with animation, 3D modeling, 3D rendering, particle simulation, hair simulation, texture baking, sculpting, procedural generation of 2D, 3D and general functionality, various film related VFX, and much more. It is a software package that spans a very large amount of industries and the development team has to do a lot to support and cater to those industries. The price tag is more than acceptable for professional grade software like that.
They don't. They just expect people to pirate it and expect big ass enterprise companies with huge budgets to buy it. Autodesk isn't run by retarded people, why do you think the X-Force crack for all Autodesk software has used the same serial number for like the last 10 years.
>>503692 Lol, it's got nothing to do with the actual capability of the software bruh. It's market forces at work, what percentage of the general populace do you think wanna edit photos vs do anything with a 3d app ever. Don't be a sheeple.
>>504387 Except it's not. Merely stating a fact. Because if you had, you would know of the ways Maya is used that would be unrealistic for Blender as an example. All you can do is reply "ad hominem" since you don't have the experience to prove otherwise.
>>504396 >>504382 Bruh, if it had nothing to do with the capabilities of the software and the development time involved, then ALL SOFTWARE WOULD COST THE SAME. So the only one fucking retarded here is you.
>>506343 If you really wanna shut up that boasting namefag why don't you go ahead put your art where your mouth is anon?
>There is nothing cool or impressive about gun models.
Look, most guys are facinated by weapons on some level. Take me, I'm totally anti-gun in my views, yet I'm still in love with firearms on a viceral level. If you have a deep seated distate for armaments yourself even in fiction, that's cool, but you gotta realize you are the minority in this.
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