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Archived threads in /3/ - 3DCG - 94. page

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>Official Wiki
https://developer.valvesoftware.com/wiki/SFM

>Resources
https://sfmlab.com/

>Tools
https://developer.valvesoftware.com/wiki/Blender_Source_Tools
https://www.blender.org/

why don't we have a general again for it?
Post anything and everything SFM related.
117 posts and 17 images submitted.
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Head Swap tutorial.(For putting SFW models that do not have nude versions on NSFW nude bodies)
>>
Oh boy, here we go.
>>
>>534147
What's that supposed to mean?
I just wanted to help anyone interested in SFM and perhaps do model requests for those interested, but it seems there are no sfm content creators on /3/.

oh well

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Hey, can any of you guys help me out?
I am 3dModelfag/ student.

I want to start making 3d models and selling them to the gaming community.
Problem is, I am a student.
Meaning that my version of 3dsMax (modelling software)
Is a free, 'students not-for-profit' version and i cant use it commercially.

People have suggested learning blender however i dont have time to learn a whole new program + blender looks gay af.

What can i do to get around this?
15 posts and 2 images submitted.
>>
Import into another program. Export as OBJ.

Rigging is now someone else's problem.
>>
>>542467
sell it anyway

but sssssh don't tell anyone you're using a student license

Then if you start making a shitload of money you can get a real license.
>>
>>542469
I thought that people can tell what software/ version you are using, in order to enforce that law?

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Is a 3D mouse like the Space Mouse really worth the price tag? 300-400 bucks sounds like a really steep price for what appears to be a Joystick mounted between a bunch of hotkeys.

I'm wondering if a budget conscious person couldn't just take, say, a Razer Orbweaver Gaming Keypad, and map all the hotkeys to say, keyboard shortcuts in 3ds Max or Maya or something?
27 posts and 9 images submitted.
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>>543233
Would one of these be just as good I wonder?
>>
>>543233
>>'m wondering if a budget conscious person couldn't just take, say, a Razer Orbweaver Gaming Keypad, and map all the hotkeys to say, keyboard shortcuts in 3ds Max or Maya or something?

this is precisely what i do anon and i fucking love my setup now..... pictures to follow
>>
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>>543248

I use these three Logitech dudes in conjunction with each other. (Although the full size keyboard doesn't get used much at all now since I added the G13 gameboard)

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Go grab them
2 posts and 1 images submitted.
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>>543066

Daily reminder that this exists

https://torrentz2.eu/search?f=daz3d

I already got 37 Gb of content for genesis 3 including almost all the pro bundles

There is also alphareign a torrent search engine that is superior to torrentz2 but you need an invite or go to the site when it has open sign ups

What is the optimum number of edges per poligon? discuss
21 posts and 8 images submitted.
>>
>>541889
tris, get someone lower than me to retopo.
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>>541889
depends, you fuck
>>
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>>541889
two

Can /3dcg/ give me a good blender tutorial that isn't some teenager fucking with a block for 20 minutes?
17 posts and 1 images submitted.
>>
https://www.youtube.com/watch?v=VbHqIDLa39I
>>
>>540744
This guy's tutorials are really good, especially where he shows off the sapling add-on
>>
>>540744

On a similar level is also Blenderguru and BornCG

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Hi! I have a problem for filling this holes of this 3D model for 3d printer: http://www.thingiverse.com/thing:1377102

Can you help me covering totally the write?
Ps. In the middle of the model is curvy
2 posts and 1 images submitted.
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>>543686
delete side polygons, bridge or stitch/ fix topology if you need quads.

There is no magic fill hole command TMK.

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Working on some Cg tests for a project. Still needs some work, but I'd like to get some feedback. Made in Blender.
12 posts and 2 images submitted.
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I'd be more impressed if you made the texture yourself, but aside from that:

The earth's diameter is about 12,500 km. The atmosphere reaches out about 100km, so at that scale its like a film on the surface of the mesh. What you've done is about right.

The exosphere, the furthest reaches of the atmosphere, extends about 10,000km from the surface - a bit smaller than its diameter in length. So, for about the same distance as the diameter of your mesh, you can (and should) have some light interaction.

Otherwise you're on the right track - specular water, the texture lighting doesn't conflict, etc. (though you'll run into trouble with hard-shaded craters if you move on to barren planets).
>>
I don't think land would reflect that much light, if any.
bump / normals on the cloud looks a bit too strong.

>>543458
How could you possibly create a texture of Earth yourself?
>>
>>543459
>How could you possibly create a texture of Earth yourself?

The same way you paint any kind of texture.

Anyone can take a NASA map and map it to a sphere, that's not impressive. Making new kinds of planets is way more interesting.

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I thought CGI was now good enough to replace real actors and sets but after watching The Hobbit recently, I am not so sure anymore.

The orc foot soldiers (which are actors in costume) look way better than the CGI leaders. The CGI movement looks slow and off putting and theres a distinct lack of detail. The lighting is also all over the place.

Can CGI ever reach a level of realism where people don't realize what's real and fake? How many more years will it take?
29 posts and 3 images submitted.
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>>541207
small bump
>>
>>541210
eat shit
>>
>>541211
ydoe

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One day i will be the greatest 3d artist and you will all jealous at me pointing your finger and saying oh my god please teach me
11 posts and 3 images submitted.
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>>543360
>>>/trash/
>>
>>543360
this is already looking pretty good.
also, this is a blue board
>>
Fuck, that's hot

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I've been following a video on how to use xnormal in the video their bake is completely fine but when I do it i'm getting random fucking light and dark areas for no reason.

What do?
31 posts and 11 images submitted.
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Show your low poly and high poly model
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>>543166
>>
Ah... the UV layout of the top of the ... I'm gonna say oil barrel? ....
Is that indicative of the topology on that part of the lo-poly? (can't see) because if so, you're obviously gonna get horrible lighting errors from such a hi-valence vertex.

If not, post better views of the lo-poly topography.
And screenshots of the lighting errors after the bake.

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Hey /ic/ I'm just wondering if anyone here has gotten loans to get their degree in animation and how easy/hard it has/had been to pay off.
Thanks.
- A fine arts grad who wants to get into animation.
6 posts and 1 images submitted.
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>>543311
Graduated in 07 never got a job been paying loans since theyve only gone up. They call my friends parents and my parents jobs looking for me. Id literally give my left nut to take it all back...
>>
I graduated this year and all my schooling was paid for on loans. Mine was up in the $90,000-$100,000 range and I would have been in debt for the rest of my life if some outside forces hadn't happened. If you do decide to get into animation, learn what you can online and look other places beyond Full Sail. Literally youtube has a better education than a lot of places.
>>
When it comes to art, don't take out a loan. At all. Ever.

If you really want a degree, then work for a couple years and pay for it yourself. Alternatively, you could spend a couple years improving your skills on your own and develop a portfolio and get a job without a degree at all.

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Made in Blender 2.78

Its hard to find critique, so if you have any questions on what i did and if i can do it better, please ask and let me know. I also plan on adding fine skin detail and making the outfit.
15 posts and 5 images submitted.
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You should probably have textured skin to match the hair's complexity

Also, do you have all three eyes pointing at a common point? It looks a little crosseyed.
>>
>>542267
>You should probably have textured skin to match the hair's complexity

I plan on adding that through painting a bump map, mainly for the lips.

>Also, do you have all three eyes pointing at a common point? It looks a little crosseyed.

I do, maybe i have it set too close. Although, its hard to make her not look crosseyed with 3 eyes.
>>
>>542258
You aren't getting feedback because your image is boring (and also looks like it might be weird fetish shit, based on cropped boobs)

You don't need to be a blenderfag to watch this video on Composition (but since you are, fucking watch it):

https://www.youtube.com/watch?v=O8i7OKbWmRM

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financially non-blessed eurofag looking for reference images for an environment piece set in new york [lower east side] /manhattan in the 1950s. haven't found many useful photos of back alleys / backs / sides of buildings [preferrably from inside another apartment] on google. street view doesn't go there.
what is the obvious solution op is missing

for every useful post i will fap to the thought of the anon.
4 posts and 1 images submitted.
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don't have, but i could get you reference pics of my feet
>>
>>543467
is a cross section of your ankles possible?
>>
>>543453
Google image search or pirate movies and screenshot
https://en.wikipedia.org/wiki/List_of_films_set_in_New_York_City#1950s

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Help a noob out, will you?

I'm trying to make a character for a game I'm creating with UE4. I'm trying to make a normal map from a high poly version of the character for the low poly, but it never goes right. At first it turned out blank, only a fill with a single purple colour, but then I learned that I have to select both models to properly bake.

The problem now is that whenever I bake the high poly version, it adds parts of the low poly version to the normal map, ruining it. If I change layer, it shows up blank again, and same with hiding it.

I have a few pictures, might make it easier to understand. This is the low poly version.
21 posts and 5 images submitted.
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This is the high poly.
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This is how it looks like pre.bake when both models are visible.
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Some settings. Only the high poly version has a material and texture, but that is where the normal map is rendered, so that is not a problem.

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