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File: aaaaaasas.gif (2 MB, 454x895) Image search: [iqdb] [SauceNao] [Google]
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I want to make some basic human loop animations (sitting, laying on bed..), I know how to, but don't know how to make them "natural" or how the person should behave..

how do you get reference for animations??

do I have to remake what I see on movies, etc? for a while i considered recording myself because I don't know what else to use as reference.
7 replies and 2 images submitted. Click here to view.
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use porn as reference
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>>542131
I don't wanna make porn, just normal poses, chilling on the couch, etc. pls don't. I'm wondering if there is a database or website for animation references like there are for figure drawing
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>>542126
http://letmegooglethat.com/?q=person+sitting+on+couch

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pic related,
what can I do about the white / blueish pixels appearing randomly ?
I have already set the samples to ~3000 , my pc cant go much further but it still looked like shed
8 replies and 1 images submitted. Click here to view.
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>>542054
blender3D
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>>542054
You need the addon, it's easy!
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>>542063
what addon

hey /3/

what is your preferred method of retopology? I'm stuck in making my workflow. Currently, I use Topogun but it gets pretty old and the tools aren't anything to rave about. is Retopoflow any good? thinking of trying that next.
14 replies and 1 images submitted. Click here to view.
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I really enjoy retopoflow.
Its pretty simple to get used to.
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>>542011
BTW Maya's retopo options are great now!!
and 3d coat is the best IMHO
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just do it old school desu.

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>Tfw I still haven't found a good modeling tutorial
3 replies and 1 images submitted. Click here to view.
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Learn to draw first. Then, modelling is easy.
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>>541978
no, learn to use cgpeers.com first,
then everything 3d related is easy>>541976

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help me
I have an object with two different faces, and the UV's overlap

I'm trying to paint something on mudbox, but my mesh object UV maps have different materials/faces and they overlap, when I paint over UV1 it also paints over UV2, how do I change this, how do I assign each "face" to paint on a different image on Mudbox?
10 replies and 2 images submitted. Click here to view.
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select the vertices that overlap and scale them down
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>>541975
but that would change my UV map
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>>541977
yes but after you unwrap you modify your UV map.
that's how its done

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Hi, newfriend here. I'll keep it short
>Dad might get a cnc machine
>Gotta learn cad to operate it
>Gotta build a computer that can run cad software (mayne solidworks)

I was told to come here for advice. I want to know if its worthwhile getting a quadro m5000 or a titan X. They are close enough price wise, and the titan is a superb card, but ive been told that for certain features you NEED a quadro card. You can somehow circumvent that, but its not recommended and the...
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9 replies and 1 images submitted. Click here to view.
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Just do a google search for Solidworks and Geforce/Quadro/Titan cards. I don't know how it is for CAD and engineering applications, but for animation packages you absolutely do not need a Quadro. All the software vendors make sure their packages run fine with regular old game cards because that's what the vast majority of users have. Quadros have a huge markup that just isn't worth it.

Unless there are some important features that are disabled on non-Quadro cards I would get the Titan, or even just a 1080. Maybe somone with more CAD experience can chime in.
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>>541911
Thanks, i did a little research and found this https://www.pugetsystems.com/labs/articles/Why-you-should-use-a-Quadro-video-card-in-Solidworks-2016-751/

Apparently its only needed for rendering, nit sure if we'll do that, its just a small woodworking job, we get by on using drafting papers
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>>541913
I personally dont think it'll matter if i go with a titan X, i can always get two if I wanted to for the price of one m5000. I can handle 30 fps, and thats for complex modeling, which we probably arent gonna do

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How do I make this not look like total trash?
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>>541906
by looking at more logo intro references. you gotta change so many shit in there that I don't even know where to begin.
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>>541906
Make parts of the logo move too at least.
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increase the light strengh

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I'm trying to render an exploding bottle to compose it on a video, but no matter what I do I can't get the correct alphas in my output

Arnold just makes everything solid white (100% alpha)
The only thing that changes that is opacity, but it looks horrible when o turn down opacity, because it controls opacity of everything...

Is there a way to render the correct alphas with refraction without changing the opacity?
I don't want a black background on my render...

The Image doesn't have anything to do with what I'm doing, it's...
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4 replies and 1 images submitted. Click here to view.
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I would think solid alpha is correct for glass. It refracts/distorts everything behind it, how would you get a correct-looking result if you had transparency?
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>>541877
This. Include your video footage in the 3D scene so it actually refracts and reflects in the bottle, then render.
>>
Don't you just render the frame with refraction, render an alpha pass without refraction, mask the refraction using the alpha, then adjust as needed?
Why would you end up with a black background?

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I recently found that open-source software for video compositing. Anyone used it before? Is it good?
16 replies and 1 images submitted. Click here to view.
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>>541836
>https://natron.fr/
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its not 3dcg
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>>541836
I've used an older version.
Was a little-bit buggy, but for composing multilayered exr image sequences together and some grading it worked actually quite well.
Too bad there is no 3d space for more advanced compositing.
But overall i am quite surprised what they have achieved so far.

Nice tool, would use again.

>>541838
If you are an 3d artist and don't use compositing you might be doing it wrong.

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How do I get the camera view as same as in the image in the bottom right ?
4 replies and 1 images submitted. Click here to view.
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Decrease the focal length on your camera
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use an addon called BLAM - it is perfect for perspective matching
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>>541791
this.

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I am making a character for a cpt. toad clone, but it has no name. any suggestions? (since I have to hand it in at school, the name can not be offensive in any way). also, I know this looks horrible, but it's my 3rd month that I use a 3d modelling program to make something.
3 replies and 1 images submitted. Click here to view.
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>>541749
>3rd month that I use a 3d modelling program
If this is true, stop relying on your teachers and start watching YouTube tutorials at the very least.

Name him: Mining Clown-Bandit Torso Man
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>>541750
yeah Im trying to, just dont have much time. and obviously he is unfinished. Still have to add backpack, legs,... , create a realistic shader and unwrap him for ao backing, normal maps and texturing. but thanks for the feedback!

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Hey guys, this is my first real attempt at making something, what do you guys think? Where do I need to improve?
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>>541741
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>>541741
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>>541741

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Hey /3/, Im a total amateur in modelling.

This is supposed to be a lambda, and around that is this glass "case". How do I get rid of those wired stripes?

The inner lambda model is emitting light.
3 replies and 1 images submitted. Click here to view.
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I don't think you've provided enough information to be certain what is causing the problem...

1. Check your topology

2. Make sure that the glass casing model does not directly touch/intersect with the interior model as that may cause artifacts.
>>
>>541715
>>541719

This.

The inner faces of your "glass case" look like they are at the exact same spot as the 'outside' faces of your green core. Layering multiple faces up at the same place is an issue because your renderer doesn't know which face you want to be visible. (neither face is closer to the camera) You're probably seeing through the seethrough glass case and seeing these artifacts.

How do I animate in solidworks?
3 replies and 1 images submitted. Click here to view.
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>>541609
print your models and stop motion
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>>541609
http://help.solidworks.com/2014/English/SolidWorks/motionstudies/c_Animation.htm?id=fbab1b63d6f64adaaa4825fc1c16fdbb

>tfw models are good but presentation is shit.

i only use hdri backgrounds to render my stuff, no extra lights.
and no, i don't have keyshot.
is there a way to overcome this?
3 replies and 1 images submitted. Click here to view.
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Marmoset Toolbag.
>>
>>541594
>>541594

you can have good presentation with just hdris, as long as you use a good one and know how to post process a bit. it just depends what you consider 'good' presentation. not everything has to really dramatic lighting. if you want to show all the texturing clearly for example you might not want rembrandt lighting

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how hard is to make this?
10 replies and 3 images submitted. Click here to view.
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Not as hard as my dick.
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>>541573
>>
take a year or two off and draw 8 hours a day, that's all it takes.

tl;dr
anyone want to UV map and texture a truck?

I'm doing 'Digital Media' at uni, I specialise in videography and camera work. They've randomly thrown in one 3D modelling submission and fucked us all because we have no idea where to start.

I've spent hours and hours looking up how to do this and it's just not happening. Got thrown into this with very little support and I just feel as though it's really unfair.

If anyones interested in helping out I can share an email address, no worries if not. Here's one of the...
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10 replies and 1 images submitted. Click here to view.
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>>541540
pay me $15 and ill get it back to you in an hour

[email protected]
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>>541544
This is how we do it folks
>>
Step 1: Seams

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Don't know if i should make a thread for only this but anyway.
I want to make a gameplay demo in Unreal4, my experience with programming, modeling, animating etc is practically 0, but after a couple days playing around with blender this is my result. I want to make the models low poly, but i stil want it to look smooth. What i was wondering is, will it look smoother if i play around with the lighting in unreal or should i just add more detail?
Also any tips on how to make low poly look good?
19 replies and 5 images submitted. Click here to view.
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That looks like shit also you didn't even smooth shade it you FUCKING IDIOT.
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>>541513
Didn't even know that was a thing in blender lol
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>>541513
its stylized

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Hey people,

So i'm wondering what software I can use where I can make some mechanical machines and have them being simulated.
5 replies and 1 images submitted. Click here to view.
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Houdini but the learning curve is hella
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>>541449

Autodesk Inventor can simulate mechanical assemblies. Not sure how far it can go tough
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>>541449
Pretty vague, but yeah maybe Houdini.

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Has anyone already figured out how to get a good balance with anime style faces with lewd realistic bodies?

I'm having trouble finding a balance that ensures the character looks like the character.
31 replies and 14 images submitted. Click here to view.
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Younger bodies, less feminine child bearing bodies. Usually thin thighs etc.
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>>541389
just keep the style of forms consistent with the face
the more definition or simplification to the face you make you have to fall suit on the body, but for por more anatomy accuracy while idealizing every form to perfection seems to be the way
>>
>>541398
sounds crap. If I want lewd, I want hyper feminine child bearing hips and thighs, not kiddie shit.


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